How to use VX/Ace tiles next to XP ones
I've put this into non- maker specific because it is related to two RTPs.I've already written a similar tutorial in German two years ago. I just want to say that this is not a perfect solution and of course some things can't be converted and there are always some style issues. But nevertheless it is much better doing this before putting the stuff together without any changes.
It only works that way. You can fake the pixelated style, but you can't let the XP tile look like they were drawn without actually redraw them.
Of course you need to own RMXP and VX or Ace to be allowed to use the tiles like this
data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7
This Map makes absolutly no sense, it's just for showing purpose ^-^'
But still, you see it the huge difference.
A start - the floor:
SpoilerThe XP-RTP is pixelated, the Ace one is painted. We also have differences in saturation and contrast.
Gladly both things are easy to change ~(°-°~)
Here we have the floor I used above. I just limited tha amount of colors (19 in that case) what gives a more pixelated look. Then I lowered the contrast a little.
And that's it.
Similar pieces you can treat the same way:
Spoiler
Sometimes you have to be careful:
You have toremove the shadow of the objects first, XP uses a different style. And sometimes you can just use the palette of a similar XP-object and index your Ace-object to that palette. be careful to lower the contrast first!
And: those proportions won't fit at all...
Spoiler
If you are lucky there is already a similar object in the XP-RTP you can use as base. In that case I replaced the stand with the XP one and treated just the coat the same way as the above objects. I also made it a little longer.
Another major differece is that Ace is much more connected to the 32*32 grid. I made the fireplace wider and gave it more depth.
I also recolored it to the colors of the wall and added outiles until I was satisfied with the result.
Another simple for the necessary size change.
Special case: that structure just sucks when it's indexed...
Spoiler
The Ace wood (and some other structures) just can't be changed without still looking weird next to XP ones. In some cases you can just replace those parts with XP counterparts.
本贴来自国际rpgmaker官方论坛作者:Avery处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/how-to-use-vx-ace-tiles-next-to-xp-ones.35899/
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