MZ 1.8.0 core script changes
Here are the core script changes in 1.8.0:rmmz_core.js
- Version number
rmmz_managers.js
- Version number
- BattleManager.isActionForced
return conditions added for !$gameParty.isAllDead() and !$gameTroop.isAllDead()
rmmz_objects.js
- Version number
rmmz_scenes.js
- Scene_Boot.prototype.startNormalGame
SceneManager.goto(Scene_Title) changed to Scene_Splash
- New class: Scene_Splash
Functions: initialize, create, start, update, stop, createBackground, adjustBackground, isEnabled, initWaitCount, updateWaitCount, checkSkip, gotoTitle
If enabled, splash screen will display for 120 frames, or 2 seconds
- Scene_Message.prototype
New function: cancelMessageWait
- Scene_Map.prototype.updateMainMultiply
Call added to cancelMessageWait() before updateMain()
rmmz_sprites.js
- Version number
rmmz_windows.js
- Version number
- Window_EventItem.prototype.initialize
New property: _canRepeat, defaults to false (property already existed in other windows)
- Window_Message.prototype
New function: cancelWait
Sets _waitCount to 0, used when fast forwarding
本贴来自国际rpgmaker官方论坛作者:Trihan处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mz-1-8-0-core-script-changes.164864/
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