Battle Result Switches
Battle Result Switches2015.11.05
by Shaz
Introduction
This plugin allows you to turn on switches when a battle is won, lost, escaped or aborted, which you can then use to trigger common events or map events. This makes it possible to trigger actions based on the results of random encounters, similar to what's possible when calling battles from map events.
How to use
Add to your plugins folder (file name should be BattleResultSwitches.js).
For each outcome you wish to monitor, enter the id of a switch to be turned on when that result occurs. Remember to name your switch so you don't accidentally use it for another purpose.
Plugin
download from pastebin
Credit
- Shaz
Terms
- free for use in commercial games
本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/battle-result-switches.49437/
页:
[1]