Real Time Combat Tutorial–RPG Maker VX Ace
Hi!
In this video, I employ Regions, Game Data variables, and the Get Location Info function to generate a map in which combat events are triggered by the player’s location in relation to a moving enemy. You might notice I overlooked a few commands in the victory sequence that will prohibit the player from winning while facing down. Simply copy and paste the previous conditional, change the direction fix from up to down, and switch the jump direction from -2 Y to +2 Y.
Since I've been working mainly from scratch, it might be a little rudimentary and inefficient compared to other options out there; I'm not sure. But perhaps some of you will find it useful:
本贴来自国际rpgmaker官方论坛作者:Shad处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/real-time-combat-tutorial-rpg-maker-vx-ace.16004/
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