Exporting for iOS and Android
Because there's probably going to be a bajillion posts about this (like this one!), this short thread will explain how mobile exports work.
How it works
Now, Windows and Mac exports in RMMV use the Node.js desktop client to pack the games up. Selecting the iOS/Android export option in the deployment options will give you a folder of your project with just the resources and an index.html file. That's because there's no binary file for the mobile exports. The manual (press F1) tells you how to set the mobile ports up. It's a very involved and technical process, but if you follow the directions as they are in the manual, you will be fine. No need to panic. No need to riot. Be happy that these methods are officially supported.
Since the manual already has a guide on creating the binary files for mobile devices, I won't regurgitate it here. It's up to you to read and understand. I expect within a relatively short amount of time, people will have made video tutorials on the process, so you can follow those if you can't understand the manual.
PLEASE NOTE MV does no checks for what resources you use, because scripts can't easily be read to tell, and that can break games. It's up to you to pick and choose your resources. This can result in large project sizes. There are limits as to the filesizes that mobile app stores will allow you to upload. It is up to you to only include resources you need.
本贴来自国际rpgmaker官方论坛作者:Zalerinian处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/exporting-for-ios-and-android.46343/
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