じ☆ve冰风 发表于 7 天前

Creating an Exchange System through Events

Hello people, if you follow Yanfly, you know he released a "More currencies" plugin. For those of us who work with games set in our world, sometimes you may wish you could cause inflation, or have various currencies working for different countries.


        Even if you don't, you can also use this for underground banks who sell jewels etc.


        Remember that this tutorial is just a base to work over. It's better for you to balance the numbers to fit your game, or else the taxation and rates may be too big or too small and ruin game play.


        The best would be count the numbers of products bought too, to make more realistic, but unless you have very few items or a lot of patience, it's not feasible.














        Enjoy!


本贴来自国际rpgmaker官方论坛作者:jvcscasio处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/creating-an-exchange-system-through-events.55596/
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