location.reload() issues
Hello coders again ^^this issue bothers me a bit.
In RPG MV when use "location.reload()", the game reboot to the title screen, can start new game
or use continue to load a game without any issues, everything works here.
In RPG MZ when using "location.reload()", the game behave as normal, can start new game
or load a save file.
the issue rather in MZ is that the sprites aren't loaded at all, but the events are there.
weirdly enough, moving sprites does shows up, and interaction with events show the sprite as well.
how can I use "location.reload()" to also load the MZ assets as sprites mostly, as this should work
for MV as well, if not, I can guard it with my MV/MZ check as I want to release a new plugin "htmlError"
which can create fake errors as well for real ones that can show up, but I need to fix location.reload() function.
but I can't find relevant function as "sceneManager.goto(Scene_Boot)" or title, it just freezes up.
so I got stuck here on how to do this correctly.
so if there is any help or a way to use the location.reload(), it would be nice.
window.location.href = window.location.hrefdidn't work either, so if you go any idea's for me to try,
I would be grateful.
本贴来自国际rpgmaker官方论坛作者:ShadowDragon处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/location-reload-issues.183224/
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