じ☆ve冰风 发表于 7 天前

Playing a sound effect disregarding se volume in settings

Hi guys.
I'm trying to play a sound effect at a random volume (stored in variable 4) using a script call that looks like that:

                JavaScript:        
AudioManager.playSe({name: `$name`, pan: 0, pitch: 50, volume: $gameVariables.value(4)});

My issue is that this volume is then modified in regard to the SE Volume in the settings. How do I bypass that setting to make sure that my sound effect will be played at the same volume no matter what the setting is?
Thanks


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