Playing a sound effect disregarding se volume in settings
Hi guys.I'm trying to play a sound effect at a random volume (stored in variable 4) using a script call that looks like that:
JavaScript:
AudioManager.playSe({name: `$name`, pan: 0, pitch: 50, volume: $gameVariables.value(4)});
My issue is that this volume is then modified in regard to the SE Volume in the settings. How do I bypass that setting to make sure that my sound effect will be played at the same volume no matter what the setting is?
Thanks
本贴来自国际rpgmaker官方论坛作者:Tloz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/playing-a-sound-effect-disregarding-se-volume-in-settings.181807/
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