Asset Loading / Async Best Practices
Heya!Mind sharing some best practices to do async in MV/MZ? Especially on loading assets.
[*]Any methods you usually use outside bitmap.addLoadListener?
[*]Is it ok to use web dev pattern such as async/await or chaining then ? lol
[*]What to do for loading critical visual assets? Gameplay critical assets, for example. Any patterns for triggering the load screen when not all assets are ready yet? Honestly I don't know how the engine triggers the loading screen, mind pointing me to the code?
Thank you!
本贴来自国际rpgmaker官方论坛作者:LuxFerra处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/asset-loading-async-best-practices.181402/
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