Halt and Unhalt All Event Movement
Halt / Unhalt All Event MovementIntroduction
This quickly written script lets users halt, unhalt, and toggle the halted state of all events (with the exception of any that may have been specified within the calls) with just a few quick script calls.
Features
[*]Halt all events with the exception of a few IDs specified in an array.
[*]Unhalt all events with the exception of a few IDs specified in an array.
[*]Toggle halt state of all events with the exception of some IDs set in an array.
Script
Halt and Unhalt All Event Movement (RMVX)
Instructions
It's all in the header.
Thanks
Kore, Bird_Eater, SolarGale, and Bravo2Kilo for viewing the stream.
Author's Notes
This originally started off as an attempt to replicate RPG Maker 2003's Halt Movement event command. When I was trying to look at how it worked (maybe I applied the event command wrong, or maybe I just misread it), nothing really halted. Trying to find a few ways didn't result in much so I threw my hands up and said "forget it."
I hope people enjoy it all the same, even if it doesn't exactly replicate an event command from an older maker.
本贴来自国际rpgmaker官方论坛作者:PK8处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/halt-and-unhalt-all-event-movement.2853/
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