じ☆ve冰风 发表于 7 天前

Common Event Queue

http://himeworks.com/blog/wp-content/uploads/2015/10/commonEventQueueMV1.jpg​
Suppose you had an item that gave you lots of fruit upon use by calling common events. Each common event will randomly select a fruit and add it to your inventory. So you figure if you just create multiple common event effects, the game will run it multiple times.

When you go and test your item, you will realize that it doesn’t work; the game only runs the common event once, instead of 5 times as shown in the screenshot above.

The issue here is that the default engine only supports one common event at a time; if you need to reserve more than one, the previous common event requests will be overwritten.

However, by using this plugin, you can reserve as many common events as you want and all of them will be executed.
 
For more information and downloads, go to HimeWorks​



本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/common-event-queue.47857/
页: [1]
查看完整版本: Common Event Queue