Picture Menu
Picture Menu 1.0.1by Todd (or DoctorTodd on RMRK)
Introduction
Sets the windows opacity to 0 and uses a picture instead.
Features
Easy to use
Screenshots
http://www.freeimagehosting.net/jp4lc
How to Use
Paste above main
Put the picture in system and PUT THE CORRECT NAME between the quotation marks.
Demo
I don't think it's really necessary.
Script
Spoiler Code:
#=============================================================================== # # DT's Picture Menu # Author: DoctorTodd (edited by Pacman) # Date (01/17/2012) # Type: (Menu) # Version: (1.0.0) # Level: (Simple) # Email: BeaconGames2011@gmail.com # #=============================================================================== # # Description: Sets the windows opacity to 0 and uses a picture instead. # # Credits: Me (DoctorTodd), Pacman # #=============================================================================== # # Instructions # Paste above main. # Put the picture in system and PUT THE CORRECT NAME between the quotation marks. # #=============================================================================== # # Editing begins at line 29 and ends at 31 # #===============================================================================module DT_PICMENU #Picture name. BACKGROUND = ('Menu_GUI') end#============================================================================== # ** Scene_Menu #------------------------------------------------------------------------------ #This class performs the menu screen processing. #==============================================================================class Scene_Menu < Scene_Base #-------------------------------------------------------------------------- # * Start processing #-------------------------------------------------------------------------- alias dt_picmenu_start start def start(*args) dt_picmenu_start(*args) @GUI = Sprite.new @GUI.bitmap = Cache.system (DT_PICMENU::BACKGROUND) @gold_window.opacity = 0 @status_window.opacity = 0 @command_window.opacity = 0 end #-------------------------------------------------------------------------- # * Termination Processing #-------------------------------------------------------------------------- alias dt_picmenu_terminate terminate def terminate(*args) dt_picmenu_terminate(*args) @GUI.dispose end end
FAQ
None right now.
Credit and Thanks
- Todd
- Pacman (For editing the script to make it more effective)
Author's Notes
Free for non-commercial and commercial games. You must credit me! If you use this in a commercial game I expect a free copy.
本贴来自国际rpgmaker官方论坛作者:Todd处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/picture-menu.182/
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