GPT生成的插件出现错误
我用GPT生成一个密码匹配插件,貌似很规整,但实际用的时候出现错误“Type Error sceneClass is not a constructor”。请各位大佬帮我看看怎么回事。
代码如下:
//=============================================================================// PasswordInputWindow.js//=============================================================================/*: * @plugindesc Allows you to create a password input window for your game.* @version 1.0.0 * @license MIT * @author Made by Lost * * @help * * This plugin allows you to create a password input window for your game. To use * it, simply call the following function: * * LostPasswordInputManager.showPasswordInput(message, password, callback); * * This will create a new window with the specified message and a password text * input field. The player will need to enter the correct password to proceed. * * The 'password' parameter is a string containing the correct password. If it * is not specified, the default password will be '1234'. * * The 'callback' parameter is a function that will be called if the password is * correct. If it is not specified, the default behavior is to do nothing. * * Example usage: * * LostPasswordInputManager.showPasswordInput('Please enter the password:', * 'password1234', * function() { * console.log('Password is correct!'); * }); */var LostPasswordInputManager = LostPasswordInputManager || {};(function() {//---------------------------------------------------------------------------// Scene_PasswordInput//// The scene class for handling password input.function Scene_PasswordInput() { this.initialize.apply(this, arguments);}Scene_PasswordInput.prototype = Object.create(Scene_MenuBase.prototype);Scene_PasswordInput.prototype.constructor = Scene_PasswordInput;Scene_PasswordInput.prototype.initialize = function() { Scene_MenuBase.prototype.initialize.call(this);};Scene_PasswordInput.prototype.create = function() { Scene_MenuBase.prototype.create.call(this); this.createInputField(); this.createMessageWindow(); this.createErrorWindow(); this._inputField.activate();};Scene_PasswordInput.prototype.createMessageWindow = function() { this._messageWindow = new Window_Base(0, 0, 400, 120); this._messageWindow.x = (Graphics.boxWidth - this._messageWindow.width) / 2; this._messageWindow.y = 100; this._messageWindow.drawText(this.message, 0, 0, this._messageWindow.width, 'center'); this.addChild(this._messageWindow);};Scene_PasswordInput.prototype.createErrorWindow = function() { this._errorWindow = new Window_Base(0, 0, 400, 60); this._errorWindow.x = (Graphics.boxWidth - this._errorWindow.width) / 2; this._errorWindow.y = this._messageWindow.y + this._messageWindow.height; this.addChild(this._errorWindow);};Scene_PasswordInput.prototype.createInputField = function() { var x = (Graphics.boxWidth - 200) / 2; var y = this._messageWindow.y + this._messageWindow.height + 10; this._inputField = new Window_PasswordInput(x, y, 200); this.addChild(this._inputField);};Scene_PasswordInput.prototype.update = function() { Scene_MenuBase.prototype.update.call(this); if (this._inputField.isValid() && this._inputField.text() === this.password) { this.onPasswordCorrect(); }};Scene_PasswordInput.prototype.onPasswordCorrect = function() { if (typeof this.callback === 'function') { this.callback.call(this); } SceneManager.pop();};Scene_PasswordInput.prototype.onError = function() { this._inputField.clear(); this._inputField.activate(); this._errorWindow.contents.clear(); this._errorWindow.drawText("Incorrect password entered.", 0, 0, this._errorWindow.width, 'center');};Scene_PasswordInput.prototype.message = '';Scene_PasswordInput.prototype.password = '';Scene_PasswordInput.prototype.callback = null;//---------------------------------------------------------------------------// LostPasswordInputManager//// The main static class for managing password input.LostPasswordInputManager.showPasswordInput = function(message, password, callback) { var scene = new Scene_PasswordInput(); scene.message = message; scene.password = password || '1234'; scene.callback = callback; SceneManager.push(scene);};})();复制代码
本帖来自P1论坛作者beiduo,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址:https://rpg.blue/forum.php?mod=viewthread&tid=492963若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。
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