【领悟系统】战斗结束后可以随机领悟特技
新手作品,高手请无视。非常简单,就不带范例了,随便找个工程插入在MAIN前面即可,除了窗口可能同名以外,基本上做到了0冲突。#==============================================================================# ■ 领悟系统#------------------------------------------------------------------------------# 战斗结束后可以随机领悟特技。# By奶油Da蛋糕http://mxxyy.5d6d.com#==============================================================================$cake_领悟的几率 = 100 #领悟的几率为百分之n$cake_允许领悟的特技的ID = #自己想加多少就加多少$cake_领悟者ID = 1 #就是给n号角色战斗后随即领悟以上技能class Window_NewSkill < Window_Base def initialize super(128, 96-64, 640-256, 80) self.opacity = 0 self.contents = Bitmap.new(width - 32, height - 32)end def update(i) self.contents.clear self.contents.font.size = 18 self.contents.font.color = normal_color self.contents.draw_text(0,0,100,50,$game_actors.name,0) a = $game_actors.name.length a *= 6 self.contents.draw_text(a+5,0,100,50,"领悟了",0) self.contents.draw_text(a+36+18+10,0,100,50,$data_skills.name,0)endendclass Scene_Battle alias main_cake maindef main @window_NewSkill = Window_NewSkill.new main_cake @window_NewSkill.dispose endalias start_phase5_cake start_phase5def start_phase5start_phase5_cakeif lingwu == truei = rand($cake_允许领悟的特技的ID.size)a = $cake_允许领悟的特技的ID$game_actors[$cake_领悟者ID].learn_skill(a)@window_NewSkill.opacity = 255@window_NewSkill.update(a)endenddef lingwureturn rand(100) < $cake_领悟的几率 endend复制代码
本帖来自P1论坛作者奶油Da蛋糕,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址:https://rpg.blue/forum.php?mod=viewthread&tid=135479若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。
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