完美输入法最后修正版~
脚本:完美输入法最后修正版~说明:略,参考脚本中注释部分。
点击下载范例工程
=begin脚本:【完美输入法修正】 功能:输入法。 说明: 直接用Type_Field创建输入域即可进行输入,在此可根据Type_Field域对象 的活动标记active来自定义刷新等,在Type_Field中需要自己处理特殊按键 的处理方法。具体不明白之处请参考范例工程。作者:灼眼的夏娜 补充: 至于以前那个版本也许很多人都注意到那个烦人的问题了吧,按Enter和Tab那 些会出现不爽的声音,这个版本解决了那个问题,并简化添加了Type_Field类 来方便创建输入域。=end#==============================================================================# ■ RInput#------------------------------------------------------------------------------# 全键盘处理的模块。#==============================================================================module RInput #--------------------------------------------------------------------------# ● 常量定义#--------------------------------------------------------------------------ENTER = 0x0DSPACE = 0x20UP = 0x26DOWN = 0x28LEFT = 0x25RIGHT = 0x27 LCTRL = 0xA2LALT = 0xA4 #--------------------------------------------------------------------------# ● 临时Hash#--------------------------------------------------------------------------@R_Key_Hash = {}@R_Key_Repeat = {} #--------------------------------------------------------------------------# ● 唯一API#--------------------------------------------------------------------------GetKeyState = Win32API.new("user32","GetAsyncKeyState",['I'],'I')#--------------------------------------------------------------------------# ● 单键处理#--------------------------------------------------------------------------def self.trigger?(rkey) result = GetKeyState.call(rkey) if @R_Key_Hash == 1 and result != 0 return false end if result != 0 @R_Key_Hash = 1 return true else @R_Key_Hash = 0 return false endendend#==============================================================================# ■ EasyConv#------------------------------------------------------------------------------# 转码模块。#==============================================================================module EasyConv#--------------------------------------------------------------------------# ● 常量定义#--------------------------------------------------------------------------CP_ACP = 0CP_UTF8 = 65001#--------------------------------------------------------------------------# ● 模块函数#--------------------------------------------------------------------------module_function #--------------------------------------------------------------------------# ● 转码#--------------------------------------------------------------------------def s2u(text) m2w = Win32API.new('kernel32', 'MultiByteToWideChar', 'ilpipi', 'i') w2m = Win32API.new('kernel32', 'WideCharToMultiByte', 'ilpipipp', 'i') len = m2w.call(CP_ACP, 0, text, -1, nil, 0) buf = "\0" * (len*2) m2w.call(CP_ACP, 0, text, -1, buf, buf.size/2) len = w2m.call(CP_UTF8, 0, buf, -1, nil, 0, nil, nil) ret = "\0" * len w2m.call(CP_UTF8, 0, buf, -1, ret, ret.size, nil, nil) ret[-1] = "" return retend#--------------------------------------------------------------------------# ● 转码#--------------------------------------------------------------------------def u2s(text) m2w = Win32API.new('kernel32', 'MultiByteToWideChar', 'ilpipi', 'i') w2m = Win32API.new('kernel32', 'WideCharToMultiByte', 'ilpipipp', 'i') len = m2w.call(CP_UTF8, 0, text, -1, nil, 0) buf = "\0" * (len*2) m2w.call(CP_UTF8, 0, text, -1, buf, buf.size/2) len = w2m.call(CP_ACP, 0, buf, -1, nil, 0, nil, nil) ret = "\0" * len w2m.call(CP_ACP, 0, buf, -1, ret, ret.size, nil, nil) return retendend#==============================================================================# ■ TypeAPI#------------------------------------------------------------------------------# 输入法相关API模块。#==============================================================================module TypeAPI #--------------------------------------------------------------------------# ● API定义#--------------------------------------------------------------------------GPPS = Win32API.new("kernel32","GetPrivateProfileString",'pppplp','l')FindWindow = Win32API.new("user32", "FindWindow", 'pp', 'i')CreateWindow = Win32API.new("NetGame","CreatWnd",'l','l')SetHK = Win32API.new("NetGame","SetHK",'v','v')GetText = Win32API.new("NetGame","GetWndText",'l','p')SetFocus = Win32API.new("user32","SetFocus",'l','l')IfBack = Win32API.new("NetGame","If_Back",'v','i')StartType = Win32API.new("NetGame","StartType",'v','v')EndType = Win32API.new("NetGame","EndType",'v','v')GetKeyInfos= Win32API.new("NetGame","GetKeyInfo",'v','i') #--------------------------------------------------------------------------# ● 模块函数#--------------------------------------------------------------------------module_function #--------------------------------------------------------------------------# ● 获取参数#--------------------------------------------------------------------------def getParam val = "\0" * 256 GPPS.call("Game","Title","",val,256,"./Game.ini") val.delete!("\0") return valend #--------------------------------------------------------------------------# ● 获取窗口#--------------------------------------------------------------------------def findWindow return FindWindow.call("RGSS Player",self.getParam)end #--------------------------------------------------------------------------# ● 创建窗口#--------------------------------------------------------------------------def createWindow(hwnd) return CreateWindow.call(hwnd)end #--------------------------------------------------------------------------# ● 设置HK#--------------------------------------------------------------------------def setHK SetHK.callend #--------------------------------------------------------------------------# ● 获取文字#--------------------------------------------------------------------------def getText return EasyConv.s2u(GetText.call(@subhwnd))end #--------------------------------------------------------------------------# ● 设置焦点#--------------------------------------------------------------------------def setFocus SetFocus.call(@subhwnd)end #--------------------------------------------------------------------------# ● 转换焦点#--------------------------------------------------------------------------def lostFocus SetFocus.call(@hwnd)end #--------------------------------------------------------------------------# ● 退格判定#--------------------------------------------------------------------------def ifBack return IfBack.callend #--------------------------------------------------------------------------# ● 开始输入#--------------------------------------------------------------------------def startType StartType.callend #--------------------------------------------------------------------------# ● 结束输入#--------------------------------------------------------------------------def endType EndType.callend #--------------------------------------------------------------------------# ● 输入中特殊按键处理#--------------------------------------------------------------------------def getKeyInfos return GetKeyInfos.callend #--------------------------------------------------------------------------# ● 获取句柄#--------------------------------------------------------------------------@hwnd = self.findWindow @subhwnd = self.createWindow(@hwnd)#--------------------------------------------------------------------------# ● 设置HK应用#--------------------------------------------------------------------------self.setHKend#==============================================================================# ■ Type_Field#------------------------------------------------------------------------------# 处理输入域的类。#==============================================================================class Type_Field #--------------------------------------------------------------------------# ● 定义实例变量#--------------------------------------------------------------------------attr(:active) #--------------------------------------------------------------------------# ● 初始化#--------------------------------------------------------------------------def initialize(v,default_text = "",default_careth = nil,default_fonts = 16,\ default_fontc = Color.new(0,0,0)) # active @active = true # 视口 rect = v.rect @v = Viewport.new(rect.x,rect.y,rect.width,rect.height) @w = rect.width @h = rect.height # 属性 @caret_h = default_careth.nil? ? @h : [@h,default_careth].min @caret_y = rect.y + (@h - @caret_h) / 2 @font_size = .min # 描绘contents @cts = Sprite.new(@v) @cts.bitmap = Bitmap.new(@w - 3,@h) @cts.bitmap.font.size = @font_size @cts.bitmap.font.color = default_fontc # 辅助属性 @bk_count = 0 @text = default_text.scan(/./) @max_width = @w - 3 @caret_pos = @text.size @save_pos = @caret_pos # 光标Caret @v1 = Viewport.new(rect.x,@caret_y,@w + 3,@caret_h) @caret_sp = Sprite.new(@v1) @caret_bitmap = Bitmap.new(3,@caret_h) @caret_bitmap.fill_rect(0,0,1,@caret_h,Color.new(0,0,0,180)) @caret_bitmap.fill_rect(1,0,1,@caret_h,Color.new(0,0,0)) @caret_bitmap.fill_rect(2,0,1,@caret_h,Color.new(120,120,120)) @caret_sp.bitmap = @caret_bitmap @caret_sp.x = self.get_width(@text.to_s) @caret_sp.y = 0 @caret_sp.visible = false @caret_flash_count = 0 # 刷新 refresh # 设置焦点 TypeAPI.setFocus # 开始输入 TypeAPI.startTypeend #--------------------------------------------------------------------------# ● 设置活动标记#--------------------------------------------------------------------------def active=(value) if value != true and value != false return end @active = value @caret_sp.visible = @activeend #--------------------------------------------------------------------------# ● 释放#--------------------------------------------------------------------------def dispose @caret_bitmap.dispose @caret_sp.bitmap.dispose @caret_sp.dispose @cts.bitmap.dispose @cts.dispose @v.dispose @v1.disposeend#--------------------------------------------------------------------------# ● 刷新#--------------------------------------------------------------------------def refresh @cts.bitmap.clear @cts.bitmap.draw_text(0,0,@w,@h,@text.to_s)end#--------------------------------------------------------------------------# ● 获取文字#--------------------------------------------------------------------------def get_text return @text.to_send#--------------------------------------------------------------------------# ● 取得字符宽度#--------------------------------------------------------------------------def get_width(str) return @cts.bitmap.text_size(str).widthend #--------------------------------------------------------------------------# ● 更新#--------------------------------------------------------------------------def update # 非激活状态则返回 unless @active return end # 获取按键信息 key_info = TypeAPI.getKeyInfos case key_info when 0x09 # Tab # 按下 Tab 键的情况自己定义怎么处理 return when 0x0d # Enter # 按下 Enter 键的情况自己定义怎么处理 return when 0x1B # Esc # 按下 Esc 键的情况自己定义怎么处理 return end self.update_text self.update_lrb self.update_back self.update_caretend#--------------------------------------------------------------------------# ● 更新文字#--------------------------------------------------------------------------def update_text # 文字刷新 TypeAPI.setFocus text = TypeAPI.getText if text != "" for char in text.scan(/./) if self.get_width(@text.to_s + char)0 @caret_pos -= 1 return end if RInput.trigger?(RInput::RIGHT) and @caret_pos < @text.size @caret_pos += 1 return endend #--------------------------------------------------------------------------# ● 更新退格#--------------------------------------------------------------------------def update_back # 前退格处理 @bk_count += TypeAPI.ifBack if @bk_count > 0 @bk_count -= 1 if @caret_pos > 0 @text.delete_at(@caret_pos - 1);@caret_pos -= 1;refresh end endend #--------------------------------------------------------------------------# ● 更新光标闪烁#--------------------------------------------------------------------------def update_caret # 闪烁计时 @caret_flash_count += 1 if @caret_flash_count == 20 @caret_sp.visible = !@caret_sp.visible @caret_flash_count = 0 end # Caret位置刷新 if @save_pos != @caret_pos @save_pos = @caret_pos @caret_sp.x = self.get_width(@text.to_s) endendend 复制代码
本帖来自P1论坛作者尤莉斯,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址:https://rpg.blue/forum.php?mod=viewthread&tid=47019若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。
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