【RMXP发布】标题动画
好吧其实是从外站搬过来的- -就是那啥啦标题哇擦跳出来的 然后那啥不好截图描述- -你可以复制那啥去试下
要改两个部分-
第一个是Window_Command
Window_Command全部覆盖为:
RUBY 代码
# Escrito por:
# LUCAS C.
# Data: 12/11/2010
# Para:
# "A galera do Mundo RPG Maker"
class Window_Command < Window_Selectable
def initialize(width, commands)
super(0, 0, width, commands.size * 32 + 32)
@item_max = commands.size
@commands = commands
self.contents = Bitmap.new(width - 32, @item_max * 32)
refresh
self.index = 0
end
def refresh
self.contents.clear
for i in0...@item_max
draw_item(i, normal_color)
end
end
def draw_item(index, color)
self.contents.font.color = color
rect = Rect.new(4, 32 * index, self.contents.width - 8, 32)
self.contents.fill_rect(rect, Color.new(0, 0, 0, 0))
self.contents.draw_text(rect, @commands)
end
def disable_item(index)
draw_item(index, disabled_color)
end
def enable_item(index)
draw_item(index, normal_color)
end
end
其次,俺们还得那啥把那啥改了 -
Scene_Title覆盖为:
RUBY 代码
class Scene_Title
Velocidade = 15# MUDE Aqui a velocidade de entrada do menu
Velocidade2 = 20#MUDE AQUI A VELOCIDADE DE SAIDA DO MENU
def main
if$BTEST
battle_test
return
end
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$game_system = Game_System.new
@sprite = Sprite.new
@sprite.bitmap = RPG::Cache.title($data_system.title_name)
s1 = "新游戏"
s2 = "继续"
s3 = "退出"
@command_window = Window_Command.new(192, )
@command_window.back_opacity = 160
@command_window.x = 0 - @command_window.width / 2
@command_window.y = 288
@continue_enabled = false
@novo_jogo = false
@sair = false
@mover_janela = true
for i in0..3
ifFileTest.exist?("Save#{i+1}.rxdata")
@continue_enabled = true
end
end
if@continue_enabled
else
@command_window.disable_item(1)
end
$game_system.bgm_play($data_system.title_bgm)
Audio.me_stop
Audio.bgs_stop
Graphics.transition
loopdo
Graphics.update
Input.update
update
if$scene != self
break
end
end
Graphics.freeze
@command_window.dispose
@sprite.bitmap.dispose
@sprite.dispose
end
def mover
if@command_window.x >= 320 - @command_window.width / 2
@mover_janela = false
end
if@mover_janela
@command_window.x += Velocidade
@continue_enable = false
@novo_jogo = false
@sair = false
else
#@command_window.x = 320 - @command_window.width / 2
@continue_enable = true
@novo_jogo = true
@sair = true
end
end
def update
mover
if@pressionado_novo_jogo
@novo_jogo = false
@continue_enable = false
@sair = false
@command_window.x += Velocidade2
@command_window.opacity -= Velocidade2
if@command_window.x >= 700
novojogo2
end
end
if@pressionado_continue
@novo_jogo = false
@continue_enable = false
@sair = false
@command_window.x += Velocidade2
@command_window.opacity -= Velocidade2
if@command_window.x >= 700
continue2
end
end
if@novo_jogo
@command_window.enable_item(0)
else
@command_window.disable_item(0)
end
if@sair
@command_window.enable_item(2)
else
@command_window.disable_item(2)
end
@command_window.update
if Input.trigger?(Input::C)
case@command_window.index
when0
command_new_game
when1
command_continue
when2
command_shutdown
end
end
end
def command_new_game
unless@novo_jogo
$game_system.se_play($data_system.buzzer_se)
return
end
$game_system.se_play($data_system.decision_se)
Audio.bgm_stop
@pressionado_novo_jogo = true
end
def novojogo2
Graphics.frame_count = 0
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$game_map.autoplay
$game_map.update
$scene = Scene_Map.new
end
def command_continue
unless@continue_enabled
$game_system.se_play($data_system.buzzer_se)
return
end
if@continue_enable
@pressionado_continue = true
$game_system.se_play($data_system.decision_se)
else
$game_system.se_play($data_system.buzzer_se)
end
end
def continue2
$scene = Scene_Load.new
end
def command_shutdown
unless@sair
$game_system.se_play($data_system.buzzer_se)
return
end
$game_system.se_play($data_system.decision_se)
Audio.bgm_fade(800)
Audio.bgs_fade(800)
Audio.me_fade(800)
$scene = nil
end
def battle_test
$data_actors = load_data("Data/BT_Actors.rxdata")
$data_classes = load_data("Data/BT_Classes.rxdata")
$data_skills = load_data("Data/BT_Skills.rxdata")
$data_items = load_data("Data/BT_Items.rxdata")
$data_weapons = load_data("Data/BT_Weapons.rxdata")
$data_armors = load_data("Data/BT_Armors.rxdata")
$data_enemies = load_data("Data/BT_Enemies.rxdata")
$data_troops = load_data("Data/BT_Troops.rxdata")
$data_states = load_data("Data/BT_States.rxdata")
$data_animations = load_data("Data/BT_Animations.rxdata")
$data_tilesets = load_data("Data/BT_Tilesets.rxdata")
$data_common_events = load_data("Data/BT_CommonEvents.rxdata")
$data_system = load_data("Data/BT_System.rxdata")
Graphics.frame_count = 0
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_party.setup_battle_test_members
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
$game_system.se_play($data_system.battle_start_se)
$game_system.bgm_play($game_system.battle_bgm)
$scene = Scene_Battle.new
end
end
大概有就这样- -那啥然后Scene_Title的前3行那个15和20分别是调出来的速度那啥,你要改可以试试- -
越高越快大概就是酱紫- -{:2_280:}
本帖来自P1论坛作者1041235896,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址:https://rpg.blue/forum.php?mod=viewthread&tid=375974若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。
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