Mouse System
Mouse Systemby Jet
Introduction
Yes that's right, another iteration of my mouse. This time around I coded my own pathfinding (which does not freeze up like the previous one) and i completely recoded almost everything. It's highly optimized and works much better than any previous version. It has removed the scrolling with mouse wheel, but added a developers block.
This is adding a fully functioning mouse into your game. This can allow the character to move and interact with just a click and navigate menus with ease.
Features
- Quick, flexible pathfinding, via A*
- Many configuration options
- Even more compatible with custom systems with a recoded base
- Just a click to do mostly anything
- And more...
Screenshots
SpoilerPretend the mouse is hovering over an event and TEXT APPEARS, WHOAPretend to see me click and the player MOVES TO WHERE I CLICKED, WOW
Pretend the mouse is over some items in the inventory screen and the item right under it IS THE ACTIVE ONE, AMAZING
Script
http://pastebin.com/raw.php?i=RDtzRMCN
Credit
Jet
Note
I have a license, it's in my signature.
本贴来自国际rpgmaker官方论坛作者:Jet处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/mouse-system.3065/
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