じ☆ve冰风 发表于 2026-8-3 13:15:05

title screen in map

so i was looking for a script for rpg maker vx ace that put the title screen in a map, so i found this script from the user Acezon.

original script:

                        #==============================================================================
#   ** Map as Title Screen v1.1
#   Author: Acezon
#   Date: 16 June 2013
#------------------------------------------------------------------------------
#   Version 1.1
#   - Merged with the Yami TD compatible script
#   - Now compatible with Khas's Awesome Light Effects script
#   Version 1.0
#   - Initial Release
#------------------------------------------------------------------------------
#   Just credit me. Free to use for commercial/non-commercial games.
#==============================================================================

$imported = {} if $imported.nil?
$imported["Acezon-MapTitleScreen"] = true

#==============================================================================
# ** START Configuration
#==============================================================================
module Config
# The id of the map you want the title to be displayed.
Starting_Map_ID = 1

# Character's position (though he/she is invisible)
# This feature is useful for large maps.
X_Pos = 7
Y_Pos = 6
end
#==============================================================================
# ** END Configuration
#==============================================================================

#==============================================================================
# ** Scene_Title
#==============================================================================
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# * Start
#--------------------------------------------------------------------------
def start
    SceneManager.call(Scene_MapTitle)
end
#--------------------------------------------------------------------------
# * Terminate
#--------------------------------------------------------------------------
def terminate
    SceneManager.snapshot_for_background
    Graphics.fadeout(Graphics.frame_rate)
end
end

#==============================================================================
# ** Scene_MapTitle
#==============================================================================
class Scene_MapTitle < Scene_Map
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor   :character_name         # character graphic filename
attr_accessor   :character_index          # character graphic index
#--------------------------------------------------------------------------
# * Start
#--------------------------------------------------------------------------
def start
    DataManager.create_game_objects
    $game_party.setup_starting_members
    $game_map.setup(Config::Starting_Map_ID)
    $game_player.moveto(Config::X_Pos, Config::Y_Pos)
    $game_player.followers.visible = false
    $game_player.refresh
    $game_player.make_encounter_count

    @character_name = $game_player.character_name
    @character_index = $game_player.character_index
    $game_player.set_graphic('', 0)

    $game_system.menu_disabled = true
    Graphics.frame_count = 0

    super
    create_foreground
    create_background
    create_command_window
    play_title_music
end
#--------------------------------------------------------------------------
# * Update
#--------------------------------------------------------------------------
def update
    # Yami's Title Decoration Compatibility Scriptlet
    if $imported["YSE-TD-VerticalCommand"]
      @command_sprite.each { |sprite|
      sprite.update
      @command_window.index == sprite.id ? sprite.activate : sprite.deactivate
      }
    end

    update_basic
    @spriteset.update
    $game_map.update(true)
    update_scene if scene_change_ok?
end
#--------------------------------------------------------------------------
# * Determine if Debug Call by F9 key
#--------------------------------------------------------------------------
def update_call_debug
    # do nothing
end
#--------------------------------------------------------------------------
# * Get Transition Speed
#--------------------------------------------------------------------------
def transition_speed
    return 20
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
    super
    dispose_background
    dispose_foreground
    dispose_command_sprite if $imported["YSE-TD-VerticalCommand"]
    SceneManager.snapshot_for_background
end
#--------------------------------------------------------------------------
# * Create Background
#--------------------------------------------------------------------------
def create_background
    @sprite1 = Sprite.new
    @sprite1.bitmap = Cache.title1($data_system.title1_name)
    @sprite2 = Sprite.new
    @sprite2.bitmap = Cache.title2($data_system.title2_name)
    center_sprite(@sprite1)
    center_sprite(@sprite2)
end
#--------------------------------------------------------------------------
# * Create Foreground
#--------------------------------------------------------------------------
def create_foreground
    @foreground_sprite = Sprite.new
    @foreground_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
    @foreground_sprite.z = 100
    draw_game_title if $data_system.opt_draw_title
end
#--------------------------------------------------------------------------
# * Draw Game Title
#--------------------------------------------------------------------------
def draw_game_title
    @foreground_sprite.bitmap.font.size = 48
    rect = Rect.new(0, 0, Graphics.width, Graphics.height / 2)
    @foreground_sprite.bitmap.draw_text(rect, $data_system.game_title, 1)
end
#--------------------------------------------------------------------------
# * Free Background
#--------------------------------------------------------------------------
def dispose_background
    @sprite1.bitmap.dispose
    @sprite1.dispose
    @sprite2.bitmap.dispose
    @sprite2.dispose
end
#--------------------------------------------------------------------------
# * Free Foreground
#--------------------------------------------------------------------------
def dispose_foreground
    @foreground_sprite.bitmap.dispose
    @foreground_sprite.dispose
end
#--------------------------------------------------------------------------
# * Move Sprite to Screen Center
#--------------------------------------------------------------------------
def center_sprite(sprite)
    sprite.ox = sprite.bitmap.width / 2
    sprite.oy = sprite.bitmap.height / 2
    sprite.x = Graphics.width / 2
    sprite.y = Graphics.height / 2
end
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
def create_command_window
    @command_window = Window_TitleCommand.new
    @command_window.set_handler
new_game, method
command_new_game))
    @command_window.set_handler
continue, method
command_continue))
    @command_window.set_handler
shutdown, method
command_shutdown))

    if $imported["YSE-TD-VerticalCommand"]
      @command_window.y = Graphics.height
      @command_sprite = []
      i = 0
      @command_window.symbol_list.each { |symbol|
      sprite = Sprite_TitleCommand.new(symbol, i); i += 1
      @command_sprite.push(sprite)
      }
      @command_sprite.each { |sprite| sprite.show }
    end
end
#--------------------------------------------------------------------------
# * Dispose Command Sprites
#--------------------------------------------------------------------------
def dispose_command_sprite
    @command_sprite.each { |sprite| sprite.dispose }
end
#--------------------------------------------------------------------------
# * Close Command Window
#--------------------------------------------------------------------------
def close_command_window
    @command_window.close
    update until @command_window.close?
end
#--------------------------------------------------------------------------
# * Command
#--------------------------------------------------------------------------
def command_new_game
    close_command_window
    fadeout_all
    $game_map.setup($data_system.start_map_id)
    $game_player.moveto($data_system.start_x, $data_system.start_y)
    $game_player.followers.visible = true
    $game_player.refresh
    $game_player.set_graphic(@character_name, @character_index)
    $game_map.autoplay
    SceneManager.goto(Scene_Map)
end
#--------------------------------------------------------------------------
# * Command
#--------------------------------------------------------------------------
def command_continue
    close_command_window
    fadeout_all
    SceneManager.call(Scene_Load)
end
#--------------------------------------------------------------------------
# * Command
#--------------------------------------------------------------------------
def command_shutdown
    close_command_window
    fadeout_all
    SceneManager.exit
end
#--------------------------------------------------------------------------
# * Play Title Screen Music
#--------------------------------------------------------------------------
def play_title_music
    $data_system.title_bgm.play
    RPG::BGS.stop
    RPG::ME.stop
end
end               
Click to expand...


but the problem was this.
in game you cant open the menu, this is because maybe acezon forgot to make the player able to open the menu after starts a new game.

Fixed version:

                        #==============================================================================
#   ** Map as Title Screen v1.1
#   Author: Acezon
#   Date: 16 June 2013
#------------------------------------------------------------------------------
#   Version 1.1
#   - Merged with the Yami TD compatible script
#   - Now compatible with Khas's Awesome Light Effects script
#   Version 1.0
#   - Initial Release
#------------------------------------------------------------------------------
#   Just credit me. Free to use for commercial/non-commercial games.
#==============================================================================

$imported = {} if $imported.nil?
$imported["Acezon-MapTitleScreen"] = true

#==============================================================================
# ** START Configuration
#==============================================================================
module Config
# The id of the map you want the title to be displayed.
Starting_Map_ID = 193

# Character's position (though he/she is invisible)
# This feature is useful for large maps.
X_Pos = 7
Y_Pos = 6
end
#==============================================================================
# ** END Configuration
#==============================================================================

#==============================================================================
# ** Scene_Title
#==============================================================================
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# * Start
#--------------------------------------------------------------------------
def start
    SceneManager.call(Scene_MapTitle)
end
#--------------------------------------------------------------------------
# * Terminate
#--------------------------------------------------------------------------
def terminate
    SceneManager.snapshot_for_background
    Graphics.fadeout(Graphics.frame_rate)
end
end

#==============================================================================
# ** Scene_MapTitle
#==============================================================================
class Scene_MapTitle < Scene_Map
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor   :character_name         # character graphic filename
attr_accessor   :character_index          # character graphic index
#--------------------------------------------------------------------------
# * Start
#--------------------------------------------------------------------------
def start
    DataManager.create_game_objects
    $game_party.setup_starting_members
    $game_map.setup(Config::Starting_Map_ID)
    $game_player.moveto(Config::X_Pos, Config::Y_Pos)
    $game_player.followers.visible = false
    $game_player.refresh
    $game_player.make_encounter_count

    @character_name = $game_player.character_name
    @character_index = $game_player.character_index
    $game_player.set_graphic('', 0)

    $game_system.menu_disabled = true
    Graphics.frame_count = 0

    super
    create_foreground
    create_background
    create_command_window
    play_title_music
end
#--------------------------------------------------------------------------
# * Update
#--------------------------------------------------------------------------
def update
    # Yami's Title Decoration Compatibility Scriptlet
    if $imported["YSE-TD-VerticalCommand"]
      @command_sprite.each { |sprite|
      sprite.update
      @command_window.index == sprite.id ? sprite.activate : sprite.deactivate
      }
    end

    update_basic
    @spriteset.update
    $game_map.update(true)
    update_scene if scene_change_ok?
end
#--------------------------------------------------------------------------
# * Determine if Debug Call by F9 key
#--------------------------------------------------------------------------
def update_call_debug
    # do nothing
end
#--------------------------------------------------------------------------
# * Get Transition Speed
#--------------------------------------------------------------------------
def transition_speed
    return 20
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
    super
    dispose_background
    dispose_foreground
    dispose_command_sprite if $imported["YSE-TD-VerticalCommand"]
    SceneManager.snapshot_for_background
end
#--------------------------------------------------------------------------
# * Create Background
#--------------------------------------------------------------------------
def create_background
@sprite1 = Sprite.new
@sprite1.bitmap = Cache.title1($data_system.title1_name)
@sprite2 = Sprite.new
@sprite2.bitmap = Cache.title2($data_system.title2_name)

# --- MODIFICACIÓN AQUÍ ---
# Establecer una Z muy alta para sprite2 para que aparezca por encima de todo
   @sprite2.z = 9000 # O un valor aún mayor si hay otros elementos con Z muy alta

   center_sprite(@sprite1)
   center_sprite(@sprite2)
end
#--------------------------------------------------------------------------
# * Create Foreground
#--------------------------------------------------------------------------
def create_foreground
    @foreground_sprite = Sprite.new
    @foreground_sprite.bitmap = Bitmap.new(Graphics.width, Graphics.height)
    @foreground_sprite.z = 100
    draw_game_title if $data_system.opt_draw_title
end
#--------------------------------------------------------------------------
# * Draw Game Title
#--------------------------------------------------------------------------
def draw_game_title
    @foreground_sprite.bitmap.font.size = 48
    rect = Rect.new(0, 0, Graphics.width, Graphics.height / 2)
    @foreground_sprite.bitmap.draw_text(rect, $data_system.game_title, 1)
end
#--------------------------------------------------------------------------
# * Free Background
#--------------------------------------------------------------------------
def dispose_background
    @sprite1.bitmap.dispose
    @sprite1.dispose
    @sprite2.bitmap.dispose
    @sprite2.dispose
end
#--------------------------------------------------------------------------
# * Free Foreground
#--------------------------------------------------------------------------
def dispose_foreground
    @foreground_sprite.bitmap.dispose
    @foreground_sprite.dispose
end
#--------------------------------------------------------------------------
# * Move Sprite to Screen Center
#--------------------------------------------------------------------------
def center_sprite(sprite)
    sprite.ox = sprite.bitmap.width / 2
    sprite.oy = sprite.bitmap.height / 2
    sprite.x = Graphics.width / 2
    sprite.y = Graphics.height / 2
end
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
def create_command_window
@command_window = Window_TitleCommand.new
    @command_window.set_handler
new_game, method
command_new_game))
    @command_window.set_handler
continue, method
command_continue))
    @command_window.set_handler
shutdown, method
command_shutdown))

    if $imported["YSE-TD-VerticalCommand"]
      @command_window.y = Graphics.height
      @command_sprite = []
      i = 0
      @command_window.symbol_list.each { |symbol|
      sprite = Sprite_TitleCommand.new(symbol, i); i += 1
      @command_sprite.push(sprite)
      }
      @command_sprite.each { |sprite| sprite.show }
    end
end
#--------------------------------------------------------------------------
# * Dispose Command Sprites
#--------------------------------------------------------------------------
def dispose_command_sprite
    @command_sprite.each { |sprite| sprite.dispose }
end
#--------------------------------------------------------------------------
# * Close Command Window
#--------------------------------------------------------------------------
def close_command_window
    @command_window.close
    update until @command_window.close?
end
#--------------------------------------------------------------------------
# * Command
#--------------------------------------------------------------------------
def command_new_game
close_command_window
fadeout_all
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.followers.visible = true
$game_player.refresh
$game_player.set_graphic(@character_name, @character_index)
$game_map.autoplay
$game_system.menu_disabled = false
SceneManager.goto(Scene_Map)
end
#--------------------------------------------------------------------------
# * Command
#--------------------------------------------------------------------------
def command_continue
    $game_system.menu_disabled = false
    close_command_window
    fadeout_all
    SceneManager.call(Scene_Load)
end
#--------------------------------------------------------------------------
# * Command
#--------------------------------------------------------------------------
def command_shutdown
    close_command_window
    fadeout_all
    SceneManager.exit
end
#--------------------------------------------------------------------------
# * Play Title Screen Music
#--------------------------------------------------------------------------
def play_title_music
    $data_system.title_bgm.play
    RPG::BGS.stop
    RPG::ME.stop
end
end               
Click to expand...




本贴来自国际rpgmaker官方论坛作者:Intruder处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/title-screen-in-map.178129/
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