Sapphire Action System IV
http://i433.photobucket.com/albums/qq51/Kbca_RM/SASIV.png
- Introduction:
An ABS, plus a Pixel Movement and a Particle Engine. The result? SAS IV.
- Features:
Full Pixel Movement
Khas Particle Engine powered
Realistic Collisions
Awesome Gameplay
High customization
Weapon icon
Easy to use
Skills
Lag free
Damage PopUp
Optimized HUD
Voice
And more...
- Add-ons:
Optimized HUD with HP, MP, EXP and Skill
Damage PopUp script
Heal player when Level Up
- Instructions:
All the instructions are on the SAS IV demo.
Please read them carefully.
Video:
- Screenshots:
http://i433.photobucket.com/albums/qq51/Kbca_RM/print5.jpg
http://i433.photobucket.com/albums/qq51/Kbca_RM/print4.jpg
http://i433.photobucket.com/albums/qq51/Kbca_RM/print3.jpg
http://i433.photobucket.com/albums/qq51/Kbca_RM/print2.jpg
http://i433.photobucket.com/albums/qq51/Kbca_RM/print1.jpg
- Links:
Terms of Use: English - Read before use
Download: English - Latest version
Blog: Click Here!
Important:
I no longer offer support for this script (why?).
- Credits:
Created by Khas Arcthunder.
A special thanks to OmTsTM for testing SAS and recording the video.
本贴来自国际rpgmaker官方论坛作者:Khas处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/sapphire-action-system-iv.4918/
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