じ☆ve冰风 发表于 昨天 11:59

地图上-角色头上显示名称等级HP/SP

脚本插入


class Sprite_Character
alias hud_init initialize
def initialize(viewport, character = nil)
    hud_init(viewport, character)
    @hud = Sprite.new(viewport)
    @hud.z = self.z + 1
    @hud.bitmap = Bitmap.new(120, 32)
end

alias hud_upd update
def update
    hud_upd
    return if @hud.nil?
    return unless self.character == $game_player

    actor = $game_party.actors
    @hud.bitmap.clear

    # ===== 名称 + 等级(同一行,等级小一号)=====
    name_text = actor.name
    lv_text   = "Lv#{actor.level}"

    @hud.bitmap.font.size = 14
    name_w = @hud.bitmap.text_size(name_text).width

    @hud.bitmap.font.size = 11
    lv_w = @hud.bitmap.text_size(lv_text).width

    total_w = name_w + lv_w
    start_x = (120 - total_w) / 2

    # 名称(白 + 阴影)
    @hud.bitmap.font.size = 14
    @hud.bitmap.font.color = Color.new(0, 0, 0, 180)
    @hud.bitmap.draw_text(start_x + 1, 1, name_w, 16, name_text)

    @hud.bitmap.font.color = Color.new(255, 255, 255, 255)
    @hud.bitmap.draw_text(start_x, 0, name_w, 16, name_text)

    # 等级(金黄 + 小一号 + 阴影)
    @hud.bitmap.font.size = 11
    @hud.bitmap.font.color = Color.new(0, 0, 0, 180)
    @hud.bitmap.draw_text(start_x + name_w + 1, 3, lv_w, 16, lv_text)

    @hud.bitmap.font.color = Color.new(255, 230, 80, 255)
    @hud.bitmap.draw_text(start_x + name_w, 2, lv_w, 16, lv_text)

    # ===== 第二行:HP / SP =====
    @hud.bitmap.font.size = 11
    hp_text = "HP #{actor.hp}"
    sp_text = "SP #{actor.sp}"

    hp_w = @hud.bitmap.text_size(hp_text).width
    sp_w = @hud.bitmap.text_size(sp_text).width

    total_w2 = hp_w + sp_w + 8
    sx = (120 - total_w2) / 2

    # HP
    @hud.bitmap.font.color = Color.new(0, 0, 0, 180)
    @hud.bitmap.draw_text(sx + 1, 17, hp_w, 16, hp_text)
    @hud.bitmap.font.color = Color.new(80, 240, 80, 255)
    @hud.bitmap.draw_text(sx, 16, hp_w, 16, hp_text)

    # SP
    @hud.bitmap.font.color = Color.new(0, 0, 0, 180)
    @hud.bitmap.draw_text(sx + hp_w + 9, 17, sp_w, 16, sp_text)
    @hud.bitmap.font.color = Color.new(80, 160, 255, 255)
    @hud.bitmap.draw_text(sx + hp_w + 8, 16, sp_w, 16, sp_text)

    # ===== HUD 位置 =====
    @hud.x = self.x - 60
    @hud.y = self.y - self.oy - 40
    @hud.visible = true
end

alias hud_disp dispose
def dispose
    @hud.dispose if @hud
    hud_disp
end
end
            本帖来自P1论坛作者viqsrt,因Project1站服务器在国外有时候访问缓慢不方便作者交流学习,经联系P1站长fux2同意署名转载一起分享游戏制作经验,共同为国内独立游戏作者共同创造良好交流环境,原文地址:https://rpg.blue/forum.php?mod=viewthread&tid=499176若有侵权,发帖作者可联系底部站长QQ在线咨询功能删除,谢谢。
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