Level Up Common ACE
Level Up Common ACEby Kyonides
Introduction
This simple scriptlet will let you call a given Common Event by leaving an extremely simple note tag in an Actor's Note Box.
Instructions for the Old Script
Spoiler: Old Script Ruby:
<level up ce 50>
Thus once the leveling up process ends, and the level up message shows up on screen, the game will call that common event in no time.
Ruby:
# * Level Up Common ACE * #
#Scripter : Kyonides Arkanthes
#2024-03-18
# Leave a tag in a given Actor's notebox.
# Example: <level up ce 100>
# And it will call that common event after the actor finishes leveling up.
module LvUpCm
COMMON_EVENT = /<level up ce (\d+)>/i
end
class RPG::Actor
def level_up_common_event
@note
$1.to_i
end
end
class Game_Actor
alias :kyon_lvl_up_cmmn_gm_act_lvl_up :level_up
def level_up
kyon_lvl_up_cmmn_gm_act_lvl_up
call_level_up_common_event
end
def call_level_up_common_event
event_id = actor.level_up_common_event
$game_temp.reserve_common_event(event_id) if event_id > 0
end
end
Instructions for the New Script
Spoiler: New Script Ruby:
<level up 1-5 ce 100>
There 1 and 5 define the range of levels while 100 stands for the Common Event #100.
Thus once the leveling up process ends, and the level up message shows up on screen, the game will call that common event in no time.
Ruby:
# * Level Up Common ACE * #
# Scripter : Kyonides Arkanthes
# 2024-03-20
# Leave a tag in a given Actor's notebox.
# Example: <level up 1-5 ce 100>
# And it will call that common event after the actor finishes leveling up.
module LvUpCm
COMMON_EVENT = /<level up \d+-\d+ ce \d+>/i
end
class RPG::Actor
def level_up_common_events
notes = @note.scan(LvUpCm::COMMON_EVENT)
return if notes.empty?
notes.map! {|s| s[/(\d+)-(\d+)....(\d+)/]; [$1.to_i, $2.to_i, $3.to_i] }
end
end
class Game_Actor
alias :kyon_lvl_up_cmmn_gm_act_lvl_up :level_up
def level_up
kyon_lvl_up_cmmn_gm_act_lvl_up
call_level_up_common_event
end
def call_level_up_common_event
ce = actor.level_up_common_events
return unless ce
group = ce.find {|a,b,c| @level.between?(a, b) }
lvl1, lvl2, event_id = group
return unless lvl1 and lvl2 and event_id
$game_temp.reserve_common_event(event_id)
end
end
Download Demo
Terms & Conditions
Free for use in ANY game.
Due credit is mandatory.
Mention this forums in your game credits.
That's it!
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本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/level-up-common-ace.167011/
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