RandomBGM ACE
RandomBGM ACEby Kyonides
Introduction
Inspired by a forumer's support thread, I came up with a way to keep playing the current map's randomly chosen BGM while visiting what we could called here the child maps or dependent maps.
There is a way to prevent the game from playing the vehicle's BGM as well.
Instructions
Leave a Random BGM Note in the Main Map's Notebox like the following:
Ruby:
<switch SwitchID bgm Bgm1 Bgm2 Bgm3>
NOTE: Keep in mind that you should MANUALLY turn off that switch right when exiting the so called Main Map.
Leave a No Vehicle BGM Note in the Main Map's Notebox:
Ruby:
<no vehicle bgm>
Now you can simply use a script call to turn off the Main Map's game switch.
Ruby:
$game_map.clear_main_bgm
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Terms & Conditions
Free for use in any game.
Due credit is mandatory.
Do not repost it anywhere!
That's it!
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/randombgm-ace.160096/
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