KModsYea ACE
KModsYea ACEby Kyonides
I DO HATE to modify other people's scripts so don't expect me to do this often.
Introduction
Too tired to explain it to the sole multi-tails forumer that might ever use it. The forumer already knows what's it is all about.
The Script Mod
Ruby:
# * KModsYea ACE * #
# by Kyonides
# Date: 2023-07-09
# Visible Stats Modifications for Yanfly Engine Ace Scripts
# - Item Menu, Shop Options, Party System, Equip Engine
module KModsYea
module Params
SHOW_STATS = [:atk, :def, :agi]
STATS = [:hp, :mp, :atk, :def, :mat, :mdf, :agi, :luk]
extend self
attr_reader :show_params
def process_params
show_stats = [:hp, :mp] + SHOW_STATS
@show_params = show_stats.map{|sym| STATS.index(sym) }
end
process_params
end
end
class Window_ItemStatus
def draw_item_stats
return if @item.class == RPG::Item
dx = 96
dy = 0
dw = (contents.width - 96) / 2
show_params = KModsYea::Params.show_params
8.times do |i|
next unless show_params.include?(i)
draw_equip_param(i, dx, dy, dw)
dx = dx >= 96 + dw ? 96 : 96 + dw
dy += line_height if dx == 96
end
end
end
class Window_ShopData
def draw_item_stats
return if @item.class == RPG::Item
dx = 96
dy = 0
dw = (contents.width - 96) / 2
show_params = KModsYea::Params.show_params
8.times do |i|
next unless show_params.include?(i)
draw_equip_param(i, dx, dy, dw)
dx = dx >= 96 + dw ? 96 : 96 + dw
dy += line_height if dx == 96
end
end
end
class Window_PartyStatus
def get_param(stat)
case stat
when :atk
when :def
when :mat
when :mdf
when :agi
when :luk
else
[]
end
end
def draw_actor_parameters(actor, dx, dy)
dw = contents.width/2 - 4
rect = Rect.new(dx+1, dy+1, dw - 2, line_height - 2)
contents.font.size = YEA::PARTY::STAT_FONT_SIZE
colour = Color.new(0, 0, 0, translucent_alpha/2)
cx = 4
@temp_actor = actor
for stat in KModsYea::Params::SHOW_STATS
param, value = get_param(stat)
next unless param
contents.fill_rect(rect, colour)
change_color(system_color)
draw_text(rect.x + cx, rect.y, rect.width-cx*2, line_height, param, 0)
change_color(normal_color)
draw_text(rect.x + cx, rect.y, rect.width-cx*2, line_height, value, 2)
rect.y += line_height
end
@temp_actor = nil
reset_font_settings
end
end
class Window_EquipStatus
def refresh
contents.clear
stats = KModsYea::Params.show_params
stats.each_with_index {|param, n| draw_item(0, line_height * n, param) }
end
end
Terms & Conditions
Free for use in any game.
I just modified other people's code and added a minium of original code so credits are optional here.
Not taking mod requests.
That's it!
本贴来自国际rpgmaker官方论坛作者:kyonides处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/kmodsyea-ace.158996/
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