Advanced Game Time
Advanced Game Time v1.2By V.M. of D.T.
Introduction
The Advanced version of the Game Time script.
This version features customizable time increments, seconds, minutes, hours, days, weekdays, months, years, you can set them all however you want. As well as a new tinting system, no more taking control of the built in tint, this one uses it's own and comes with support for Khas's lighting effects script (since that's a big deal). And last but not least, message codes to include time variations in your messages!
Features
- Customizable time increments
- Customizable tints
- Message codes!
Screenshots
None at the moment
How to Use
Plug and play and customize if needed.
Script
Click here for the handy pastebin!
Some extra custom times I threw together for fun:
Harvest Moon-esque
Spoiler Code:
#Time it takes for a second (or minute) to pass, in frames#(Frame rate is 60 frames per second)TIMELAPSE = 60#Whether to use seconds or notNOSECONDS = true#Number of seconds in a minuteSECONDSINMIN = 0#Number of minutes in an hourMINUTESINHOUR = 60#Number of hours in a dayHOURSINDAY = 24#Names of the days (As little or as many days in the week as you want)DAYNAMES = ["Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"]#Day name abbreviationsDAYNAMESABBR = ["Sun","Mon","Tue","Wed","Thu","Fri","Sat"]#Number of days in each month (Also represents number of months in a year)MONTHS = #Names of the monthsMONTHNAMES = ["Spring","Summer","Autumn","Winter"]#Abrreviated names of the monthsMONTHNAMESABBR = ["SPR","SUM","AUT","WIN"]
Olden times RPG thingy (kinda?)
Spoiler Code:
#Time it takes for a second (or minute) to pass, in frames#(Frame rate is 60 frames per second)TIMELAPSE = 120#Whether to use seconds or notNOSECONDS = true#Number of seconds in a minuteSECONDSINMIN = 0#Number of minutes in an hourMINUTESINHOUR = 60#Number of hours in a dayHOURSINDAY = 24#Names of the days (As little or as many days in the week as you want)DAYNAMES = ["Firstday","Moonday","Twinsday","Midweek","Thorsday","Freeday","Lastday"]#Day name abbreviationsDAYNAMESABBR = ["FRS","MON","TWI","MID","THO","FRE","LST"]#Number of days in each month (Also represents number of months in a year)MONTHS = #Names of the monthsMONTHNAMES = ["Snowfall","Lastcold","Newleaf","Rainfall","Floodsweek","Greenleaf","Sunburst","Redleaf","Leaffall","Firstfall"]#Abrreviated names of the monthsMONTHNAMESABBR = ["SNW","LCL","NEW","RAI","FLO","GRE","SUN","RED","LEA","FRS"]
FAQ
None yet.
Credit and Thanks
- By V.M. of D.T.
- Free to use in any non commercial or commercial project.
Author's Notes
This script hasn't been thoroughly tested but works for the most part. I'm sure there are some bugs
remaining. Give it time.
Donations always accepted and appreciated through Paypal: sumptuaryspade@live.ca
History
V1.2 - Fixed KHAS notint bug
- Multi-line custom clock window!
- Changed the way notint works (notetags instead of array now)
V1.1 - Save/load time
- Custom clock setups
- Year post (AD/BC/etc...)
- Fixed KHAS bug
- Allow use of tint in battle
- Clock in the Menu
- Map Note tag to stop time
- Option to sync with PC time
Want a feature that you don't see here put in? Feel free to comment and I'll see what I can do!
本贴来自国际rpgmaker官方论坛作者:Vlue处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/advanced-game-time.3851/
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