じ☆ve冰风 发表于 2026-8-3 08:26:39

[CloudTheWolf] Khas Ultra Lighting / DT's Auto Save Unofficial Compat

A fix for Compatibility Issues between DoctorTodd's Auto Save and Khas Ultra Lighting

This will change the Auto-Save trigger to first dispose of all the lighting, then trigger the auto-save, the restore the lighting.

Disclaimer: I know there used to be an official addon by Khas, however this is no longer available (Or I could not find it). This script is intended for those that already have the Khas Ultra Lighting script and wish to use DoctorTodd's Auto Save. I can not say how similar to the original Khas script this is, and will not be providing the Khas Ultra Lighting system.

If you do not have Khas Ultra Lighting then there are alternatives such as Khas Amazing Lighting or Victor Engine Lighting which are freely available at the time of writing.

Script: https://cloudthewolf.com/view-file/-vx-ace-khas-ultra-lighting

Or just copy from below:


                Ruby:       
#===============================================================================
#
# CloudTheWolf Khas Ultra Lighting / DoctorTodd's Auto Save Compatibility
# Author: CloudTheWolf
# Date (19/06/2023)
# Version: (1.0.0) (VXA)
# Level: N/A
#
# Website: https://cloudthewolf.com/
#
#===============================================================================
#
# Disclaimer: I know there used to be an official addon by Khas, however this is
#             no longer available. This script is intended for those that already
#             have the Khas Ultra Lighting script and wish to use DoctorTodd's
#             Auto Save. I can not say how similar to the original Khas script
#             this is, and will not be providing the Khas Ultra Lighting system.
#             If you do not have Khas Ultra Lighting then there are alternatives
#             such as Khas Amazing Lighting or Victor Engine Lighting which are
#             freely available at the time of writing.
#
#===============================================================================
#
# Description: Fixes compatibility issues between Khas Ultra Lighting and DT's Auto Save
#
# Credits: Me (CloudTheWolf), Khas, DoctorTodd
#
#===============================================================================
#
# Instructions
# Paste Below both DT's Autosave and Khas Ultra Lighting
#
#   
#===============================================================================
#
# Free for any use as long as I'm credited, and you legitimately obtained Khas Ultra Lighting.
#
#===============================================================================

$imported = {} if $imported.nil?

module SceneManager

def self.kul_dispose
    if @scene.is_a?(Scene_Map)
      @scene.spriteset.dispose_ultra_graphics
    else
      @stack.reverse.each do |s|
      if s.is_a?(Scene_Map)
          s.spriteset.dispose_ultra_graphics
          return
      end
      end
    end
end

def self.kul_restore
    if @scene.is_a?(Scene_Map)
      @scene.spriteset.initialize_ultra_graphics
    else
      @stack.reverse.each do |s|
      if s.is_a?(Scene_Map)
          s.spriteset.initialize_ultra_graphics
          return
      end
      end
    end
end

end

module Autosave

def self.call
    SceneManager.kul_dispose
    DataManager.save_game_without_rescue(0)
    SceneManager.kul_restore
end
end




本贴来自国际rpgmaker官方论坛作者:CloudTheWolf处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/cloudthewolf-khas-ultra-lighting-dts-auto-save-unofficial-compatibility-fix.158477/
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