[CSCA] Core Script
CSCA Core ScriptBy: Casper Gaming
Last Update: 5/16/2013
Latest Version: 1.0.7
https://i.imgur.com/dxEPbU0.png
This script is used extensively by other CSCA scripts and is likely to be required.
https://i.imgur.com/nlUIeRv.png
[*]Allows the use of other CSCA Scripts
https://i.imgur.com/lWNLTGy.png
Setup instructions in script.
https://i.imgur.com/3AzjNYV.png
Script (along with all my other scripts) can be found here: https://www.caspergaming.com/scripts/csca/cscacore/
https://i.imgur.com/l8DkDBW.png
https://www.caspergaming.com/terms-of-use/
https://i.imgur.com/KbfnB7j.png
Spoiler: Version History1.0.1 - Adds CSCA_Item class, used by scripts to get information about an item.
1.0.2 - Adds CSCA_Fish class, used by Vehicle System to get fishing data.
1.0.3 - Adds Window_HorzCommand fix to allow unlimited horizontal commands.
1.0.4 - Adds CSCA_Core class, used for csca script data that needs to be saved.
1.0.5 - Adds shorter access to variables/switches in Event script command.
1.0.6 - Adds troubleshooting error/warning reports.
1.0.7 - Adds vowel detection for strings.
本贴来自国际rpgmaker官方论坛作者:CasperGaming处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/csca-core-script.128528/
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