Frame Stop (Bug Fix)
Frame Stop (Bug Fix) by FelipeFalconIntroduction
Certainly a lot of people must have noticed and not given much importance. (With small chars not make much difference, but it occurs)
This "little mistake" always occurs when you are walking, and collides with something. Not quite a mistake, but even stopped the char continues brightening until you reach the original frame (not busy).
With this script you can take it, I do not know if've probably somewhere or made sure to look but solve.
Sorry for my English. I am using a translator.
no-script:
http://i.imgur.com/kadUI28.gif
script:
http://i.imgur.com/MtA2n9S.gif
How to use:
Place above "Main".
Demo:
Not required.
Script:
Code:
#______________________________________________________________________________#
#_ *Bug fix _ Frame Stop v1.3 _ by FelipeFalcon _______________________________#
#______________________________________________________________________________#
class Game_CharacterBase
alias update_stop_fix update_stop
def update_stop
update_stop_fix
if !passable?(@x, @y, @direction)
@pattern = @original_pattern if @step_anime == false and !moving? unless @move_route_forcing
end
end
end
本贴来自国际rpgmaker官方论坛作者:felipefalcon处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/frame-stop-bug-fix.40019/
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