Lune Message System (Convenience Edit)
Lune Message System Convenience Edit v1.0ok for use in all projects with credit
Get it here! (direct link)
Raizen has given permission to publish this convenience edit of his script from 2013, Lune Message System. See his post for more information on features.
Additions
- Lune_Message.config(pos, id) is now Say.ID(id). Lazy people rejoice!
- The message box automatically repositions itself (hence the removal of "pos") so as to not obstruct any NPCs or the player.
- Added a new method that more accurately checks the true length of a sentence (before, it was ignoring periods, exclamation marks, etc) & handling of message codes
- Added the ignoring of trailing spaces in messagebox width calculation and accounted for variables and actor names
- Removed a variable that wasn't doing anything (okay, that's a pretty small edit, but you need to know why a variable suddenly disappeared xD)
- All methods and variables translated to English
Extra Tools
View attachment word wrap.py
- Wraps words. Recommended length: 21 characters looks quite nice.
View attachment center_text.py
- Centers text. Self-explanatory. Quite handy for those scrolling credits scenes.
You need Python 3 to run these.
How to UseInstallation: Paste this script above Main.
Credit
Raizen
mjshi (optional)
本贴来自国际rpgmaker官方论坛作者:mjshi处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/lune-message-system-convenience-edit.58805/
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