Multiple Windowskins v. 1.0
Multiple Windowskins v. 1.0Crimson Rose
Introduction
This script is basically what the name implies: A script that allows you to use multiple windowskins in the same game. It has options for changing every default window, and custom windows will use the default skin.
Screenshots
How To Use
Just plug in the script and use the configuration to change the windowskins to your liking.
Spoiler############################################################Multiple Windowskins v 1.0#by Crimson Rose###########################################################module CR_MultipleWindowSkins #The Skin that is used for any windows other than the ones listed below.#Included for compatibility. Do not remove, but feel free to change the#windowskin given.DEFAULT_WINDOW_SKIN = "Window" #If this is true, then you don't need to bother with the next array.ALL_DEFAULT = false $windowskins = [ "Window", #Help Window "Window", #Gold Window "Window2", #Menu Command "Window", #Window_MenuStatus "Window", #Window_MenuActor "Window", #Window_ItemCategory "Window", #Window_ItemList "Window", #Window_SkillCommand "Window", #Window_SkillStatus "Window", #Window_SkillList "Window", #Window_EquipStatus "Window", #Window_EquipCommand "Window", #Window_EquipSlot "Window", #Window_EquipItem "Window", #Window_Status "Window", #Window_SaveFile "Window", #Window_ShopCommand "Window", #Window_ShopBuy "Window", #Window_ShopSell "Window", #Window_ShopNumber "Window", #Window_ShopStatus "Window", #Window_NameEdit "Window", #Window_NameInput "Window", #Window_ChoiceList "Window", #Window_NumberInput "Window", #Window_KeyItem "Window", #Window_Message "Window", #Window_ScrollText "Window", #Window_MapName "Window", #Window_BattleLog "Window", #Window_PartyCommand "Window", #Window_ActorCommand "Window", #Window_BattleStatus "Window", #Window_BattleActor "Window", #Window_BattleEnemy "Window", #Window_BattleSkill "Window", #Window_BattleItem "Window", #Window_TitleCommand "Window", #Window_GameEnd "Window"#Skin no. 39 ] #If you wish to add more for custom windows, just #extend the array to include them and make sure to #pass the name of the windowskin to the Window's parent. #The last element in this array is 38, so any more windows #that you would add would be greater or equal to 39. #Just add your windowskin to the array, and when calling super in your #new window, make sure to pass the following variable at the end of the other #variables you're giving: #CR_MultipleWindowSkins::getSkin(the windowskin position in the array) ##### DO NOT EDIT PAST THIS POINT UNLESS YOU KNOW WHAT YOU ARE DOING! def self.getSkin(num) return $windowskins unless ALL_DEFAULT return DEFAULT_WINDOW_SKINendend class Window_Base < Windowalias CR_MultipleWindowSkins_WindowBase_Initialize initializedef initialize(x, y, width, height, skin = CR_MultipleWindowSkins:
EFAULT_WINDOW_SKIN) CR_MultipleWindowSkins_WindowBase_Initialize(x,y,width,height) self.windowskin = Cache.system(skin)endendclass Window_Selectable < Window_Base#--------------------------------------------------------------------------# * Object Initialization#-------------------------------------------------------------------------def initialize(x, y, width, height, skin=CR_MultipleWindowSkins:
EFAULT_WINDOW_SKIN) super(x,y,width,height,skin) @index = -1 @handler = {} @cursor_fix = false @cursor_all = false update_padding deactivateendendclass Window_Command < Window_Selectabledef initialize(x, y, skin = CR_MultipleWindowSkins:
EFAULT_WINDOW_SKIN) clear_command_list make_command_list super(x,y,window_width,window_height,skin) refresh select(0) activate endend###################################################class Window_Help < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(line_number = 2, skin = CR_MultipleWindowSkins::getSkin(0)) super(0, 0, Graphics.width, fitting_height(line_number), skin)endendclass Window_Gold < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(skin = CR_MultipleWindowSkins::getSkin(1)) super(0, 0, window_width, fitting_height(1),skin) refreshendendclass Window_MenuCommand < Window_Command#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(skin = CR_MultipleWindowSkins::getSkin(2)) super(0, 0, skin) select_lastendendclass Window_MenuStatus < Window_Selectable#--------------------------------------------------------------------------# * Public Instance Variables#--------------------------------------------------------------------------attr_reader
ending_index # Pending position (for formation)#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(3)) super(x, y, window_width, window_height, skin) @pending_index = -1 refreshendendclass Window_MenuActor < Window_MenuStatus#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize (skin = CR_MultipleWindowSkins::getSkin(4)) super(0, 0, skin) self.visible = falseendendclass Window_ItemCategory < Window_HorzCommanddef initialize(skin = CR_MultipleWindowSkins::getSkin(5)) super(0, 0, skin)endendclass Window_ItemList < Window_Selectable#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(6)) super(x,y,width,height, skin) @category = :none @data = []endendclass Window_SkillCommand < Window_Commanddef initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(7)) super(x, y, skin) @actor = nilendendclass Window_SkillStatus < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(8)) super(x, y, window_width, fitting_height(4), skin) @actor = nilendendclass Window_SkillList < Window_Selectable#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(9)) super(x,y,width,height, skin) @actor = nil @stype_id = 0 @data = []endendclass Window_EquipStatus < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(x, y, skin = CR_MultipleWindowSkins::getSkin(10)) super(x, y, window_width, window_height, skin) @actor = nil @temp_actor = nil refreshendendclass Window_EquipCommand < Window_HorzCommand#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(x, y, width, skin=CR_MultipleWindowSkins::getSkin(11)) @window_width = width super(x, y, skin)endendclass Window_EquipSlot < Window_Selectabledef initialize(x, y, width, skin = CR_MultipleWindowSkins::getSkin(12)) super(x, y, width, window_height, skin) @actor = nil refreshendendclass Window_EquipItem < Window_ItemListdef initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(13)) super(x,y,width,height, skin) @actor = nil @slot_id = 0endendclass Window_Status < Window_Selectable#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(actor, skin=CR_MultipleWindowSkins::getSkin(14)) super(0, 0, Graphics.width, Graphics.height, skin) @actor = actor refresh activateendendclass Window_SaveFile < Window_Basedef initialize(height, index, skin = CR_MultipleWindowSkins::getSkin(15)) super(0, index * height, Graphics.width, height, skin) @file_index = index refresh @selected = falseendendclass Window_ShopCommand < Window_HorzCommand#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(window_width, purchase_only, skin = CR_MultipleWindowSkins::getSkin(16)) @window_width = window_width @purchase_only = purchase_only super(0, 0, skin)endendclass Window_ShopBuy < Window_Selectabledef initialize(x, y, height, shop_goods, skin = CR_MultipleWindowSkins::getSkin(17)) super(x, y, window_width, height, skin) @shop_goods = shop_goods @money = 0 refresh select(0)endendclass Window_ShopSell < Window_ItemList#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(18)) super(x, y, width, height, skin)endendclass Window_ShopNumber < Window_Selectabledef initialize(x, y, height, skin = CR_MultipleWindowSkins::getSkin(19)) super(x, y, window_width, height, skin) @item = nil @max = 1 @price = 0 @number = 1 @currency_unit = Vocab::currency_unitendendclass Window_ShopStatus < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(x, y, width, height, skin = CR_MultipleWindowSkins::getSkin(20)) super(x, y, width, height, skin) @item = nil @page_index = 0 refreshendendclass Window_NameEdit < Window_Basedef initialize(actor, max_char, skin = CR_MultipleWindowSkins::getSkin(21)) x = (Graphics.width - 360) / 2 y = (Graphics.height - (fitting_height(4) + fitting_height(9) + 8)) / 2 super(x, y, 360, fitting_height(4), skin) @actor = actor @max_char = max_char @default_name = @name = actor.name @index = @name.size deactivate refreshendendclass Window_NameInput < Window_Selectabledef initialize(edit_window, skin = CR_MultipleWindowSkins::getSkin(22)) super(edit_window.x, edit_window.y + edit_window.height + 8, edit_window.width, fitting_height(9), skin) @edit_window = edit_window @page = 0 @index = 0 refresh update_cursor activateendendclass Window_ChoiceList < Window_Command#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(message_window,skin=CR_MultipleWindowSkins::getSkin(23)) @message_window = message_window super(0, 0, skin) self.openness = 0 deactivateendendclass Window_NumberInput < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(message_window, skin=CR_MultipleWindowSkins::getSkin(24)) @message_window = message_window super(0, 0, 0, 0, skin) @number = 0 @digits_max = 1 @index = 0 self.openness = 0 deactivateendendclass Window_KeyItem < Window_ItemList#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(message_window, skin=CR_MultipleWindowSkins::getSkin(25)) @message_window = message_window super(0, 0, Graphics.width, fitting_height(4), skin) self.openness = 0 deactivate set_handler
ok, method
on_ok)) set_handler
cancel, method
on_cancel))endendclass Window_Message < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(skin = CR_MultipleWindowSkins::getSkin(26)) super(0, 0, window_width, window_height, skin) self.z = 200 self.openness = 0 create_all_windows create_back_bitmap create_back_sprite clear_instance_variablesendendclass Window_ScrollText < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(skin = CR_MultipleWindowSkins::getSkin(27)) super(0, 0, Graphics.width, Graphics.height, skin) self.opacity = 0 self.arrows_visible = false hideendendclass Window_MapName < Window_Base#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(skin = CR_MultipleWindowSkins::getSkin(28)) super(0, 0, window_width, fitting_height(1), skin) self.opacity = 0 self.contents_opacity = 0 @show_count = 0 refreshendendclass Window_BattleLog < Window_Selectable#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(skin = CR_MultipleWindowSkins::getSkin(29)) super(0, 0, window_width, window_height, skin) self.z = 200 self.opacity = 0 @lines = [] @num_wait = 0 create_back_bitmap create_back_sprite refreshendendclass Window_PartyCommand < Window_Command#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(skin = CR_MultipleWindowSkins::getSkin(30)) super(0, 0, skin) self.openness = 0 deactivateendendclass Window_ActorCommand < Window_Command#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(skin = CR_MultipleWindowSkins::getSkin(31)) super(0, 0, skin) self.openness = 0 deactivate @actor = nilendendclass Window_BattleStatus < Window_Selectable#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(skin = CR_MultipleWindowSkins::getSkin(32)) super(0, 0, window_width, window_height, skin) refresh self.openness = 0endendclass Window_BattleActor < Window_BattleStatus#--------------------------------------------------------------------------# * Object Initialization# info_viewport : Viewport for displaying information#--------------------------------------------------------------------------def initialize(info_viewport, skin = CR_MultipleWindowSkins::getSkin(33)) super(skin) self.y = info_viewport.rect.y self.visible = false self.openness = 255 @info_viewport = info_viewportendendclass Window_BattleEnemy < Window_Selectable#--------------------------------------------------------------------------# * Object Initialization# info_viewport : Viewport for displaying information#--------------------------------------------------------------------------def initialize(info_viewport, skin = CR_MultipleWindowSkins::getSkin(34)) super(0, info_viewport.rect.y, window_width, fitting_height(4), skin) refresh self.visible = false @info_viewport = info_viewportendendclass Window_BattleSkill < Window_SkillList#--------------------------------------------------------------------------# * Object Initialization# info_viewport : Viewport for displaying information#--------------------------------------------------------------------------def initialize(help_window, info_viewport, skin=CR_MultipleWindowSkins::getSkin(35)) y = help_window.height super(0, y, Graphics.width, info_viewport.rect.y - y, skin) self.visible = false @help_window = help_window @info_viewport = info_viewportendendclass Window_BattleItem < Window_ItemList#--------------------------------------------------------------------------# * Object Initialization# info_viewport : Viewport for displaying information#--------------------------------------------------------------------------def initialize(help_window, info_viewport, skin = CR_MultipleWindowSkins::getSkin(36)) y = help_window.height super(0, y, Graphics.width, info_viewport.rect.y - y, skin) self.visible = false @help_window = help_window @info_viewport = info_viewportendendclass Window_TitleCommand < Window_Command#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(skin = CR_MultipleWindowSkins::getSkin(37)) super(0, 0, skin) update_placement select_symbol
continue) if continue_enabled self.openness = 0 openendendclass Window_GameEnd < Window_Command#--------------------------------------------------------------------------# * Object Initialization#--------------------------------------------------------------------------def initialize(skin = CR_MultipleWindowSkins::getSkin(38)) super(0, 0, skin) update_placement self.openness = 0 openendend
Credit
Just me.
Terms of Use
Make sure you credit me. You can use in free or commercial games, though with commercial games I would like a free copy of the finished result.
本贴来自国际rpgmaker官方论坛作者:rosesarecrimson处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/multiple-windowskins-v-1-0.29975/
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