Theo - Encounter Warning
TheoAllen said:I don't feel like to "innovate" with random encounter just because a person is telling me to do so.
Click to expand...
Well... forget it, I take back my words.
Encounter Warning
v1.0
About:
One of my biggest pet peeve on random encounter is that it doesn't have a warning on when I actually get an encounter. Most of the time when I entered a battle, it bummed me out. This simple script is simply adding a warning when you're nearing the encounter.
The script was used originally for an indicator on how close you're to a visible encounter in my game because I use limited visibility (I prefer visual encounter for some reasons) and then I changed the usage as an indicator on when the randomly spawn visual encounter happens. So I thought it can be used for the default random encounter.
Introduction:
This script simply adds an icon as a warning indicator. It changes based on how many steps left before you get an encounter. Configure the step left in the script setting.
How does it look like:
Safe level
Unsafe level
Danger level
Close to encounter!
The script:
Get it here
Terms of Use:
It's free. If you edit it and redistribute it (e.g, port it to MV), please keep it free.
One question though, do people still use random encounters?
本贴来自国际rpgmaker官方论坛作者:TheoAllen处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/theo-encounter-warning.109839/
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