Overhead Icon
Overhead Icon - 2020.10.23.0Creator name: OneEyedEagle
Overview
Adds the ability to show icon above the character's head on the map.
Features
- Uses script call to show icon about the character or event.
- Overhead icon fades consistently throughout.
- A switch to turn "off" overhead icon.
Script call
replace n with icon index
Player
Code:
$game_player.pop_icon = n
Event
Code:
$game_map.events[].pop_icon = n
For event, insert event id number inside []
Module (script settings)
- serial ID (Icon isn't shown when this switch is on)
- MAX_SHOW_FRAME (# of frames shown for icon to fade)
- MAX_LOOP_FRAME (Maximum number of loop frames)
Preview
https://i.imgur.com/o1VDLyG.png
https://i.imgur.com/uQkLg3S.gif
If trigger is Parallel Process on game_player
https://i.imgur.com/FjMt59W.gif
Installation
Paste this script above Main.
Script
Credit and Thanks: OneEyedEagle
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
Source
https://github.com/OneEyedEagle/EAGLE-RGSS3
Note: This script may conflict with other similar scripts. I'm aware there's Hover Alerts script by modern algebra however it looks complicated to memorize additional functions on comments.
本贴来自国际rpgmaker官方论坛作者:ovate处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/overhead-icon.130401/
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