[CSCA] Monster Movement
CSCA Monster MovementBy: Casper Gaming
Last Update: 4/6/2012
Latest Version: 1.3
https://i.imgur.com/dxEPbU0.png
This script updates event movement routes based on when the player moves. Move routes for events not set up for use with this script are not affected.
https://i.imgur.com/nlUIeRv.png
[*]Events move only when the player moves
[*]Choose which events are affected by this script
[*]Different move route types
https://i.imgur.com/lWNLTGy.png
Setup instructions in script.
https://i.imgur.com/3AzjNYV.png
Script (along with all my other scripts) can be found here: https://www.caspergaming.com/scripts/csca/monstermovement/
Requires CSCA Core: https://www.caspergaming.com/scripts/csca/cscacore/
https://i.imgur.com/l8DkDBW.png
https://www.caspergaming.com/terms-of-use/
https://i.imgur.com/KbfnB7j.png
Spoiler: Version HistoryVersion 1.1
-Increased compatibility
-Optimized
-Fixed fast random_no_wait move type and fast random move type.
Version 1.2
-Event commands no longer trigger if event is stunned(minus autorun/parallel).
-Able to respawn events temporarily erased without transferring player to
a different map, and return events to their starting position when transferring
from the same map.
Version 1.3
- Events will no longer pass through a set region ID, unless otherwise specified.
- Fixed events ignoring comments after save load.
本贴来自国际rpgmaker官方论坛作者:CasperGaming处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/csca-monster-movement.128801/
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