[CSCA] Difficulty System
CSCA Difficulty SystemBy: Casper Gaming
Last Update: 4/6/2013
Latest Version: 1.0.3
https://i.imgur.com/dxEPbU0.png
Allows you to create difficulties, which can currently effect Encounter Rate, Enemy Gold & Exp drop, and Enemy Stats. You can also easily access the difficulty variable to use it for custom things in conditional branches or eventing.
https://i.imgur.com/nlUIeRv.png
[*]Store difficulty in variable for custom difficulty differences
[*]Create your own difficulties
[*]Modify enemy stats, encounter rate, gold/exp drops
https://i.imgur.com/lWNLTGy.png
Setup instructions in script.
https://i.imgur.com/3AzjNYV.png
Script (along with all my other scripts) can be found here: https://www.caspergaming.com/scripts/csca/difficulty/
Requires CSCA Core: https://www.caspergaming.com/scripts/csca/cscacore/
https://i.imgur.com/l8DkDBW.png
https://www.caspergaming.com/terms-of-use/
https://i.imgur.com/KbfnB7j.png
Spoiler: Version Historyversion 1.0.1
- Aliased param_base
- Changed hash keys to symbols
version 1.0.2
-Difficulty array is now 0 based for all script calls
version 1.0.3
- Proeprly aliased initialize in CSCA_Core... *facepalm*
本贴来自国际rpgmaker官方论坛作者:CasperGaming处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/csca-difficulty-system.128690/
页:
[1]