Common Event Placeholder
What is this?This script enables you to create a common event template that you could fill the "placeholder" event with any event you want.
How to setup:
In the common event page
https://media.discordapp.net/attachments/539849027294986312/705167784807759993/Screenshot_478.jpg
In the map event
https://media.discordapp.net/attachments/539849027294986312/705167805678485574/Screenshot_479.jpg
The "<placeholder>" label will be replaced by transfer player event (next to the common event call). If you put two "<placeholder>" label, it will take the next two commands (or it should, not tested it yet)
Link to the script:
https://opengraph.githubassets.com/c9cdffd5634f1f606c546980887d07a164f4860b7ceb539550a502fa28c9917e/theoallen/RGSS3
RGSS3/Free/Common Event Placeholder.rb at master · theoallen/RGSS3
My own RGSS3 script lists. Contribute to theoallen/RGSS3 development by creating an account on GitHub.
https://github.githubassets.com/favicons/favicon.svg github.com
Terms:
Free to use for commercial/non-commercial.
本贴来自国际rpgmaker官方论坛作者:TheoAllen处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/common-event-placeholder.120844/
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