[VXA] Special Transitions
Special Transitions Version 1.00Author: Orochii Zouveleki
Introduction
New kinds of transitions by using RGSS3 screen capture capabilities. Inspired on Fantasist's transition pack for RMXP. However this one was easier to do since RGSS3 has everything you need (?). So yeah!
Features
New kinds of transitions, besides the old fade patterns. Current version includes:
[*]Horizontal Bars
[*]Vertical Bars
[*]Zoom in
[*]Zoom out
It also features a small battle transition implementation, just to showcase the thing. But it's all yours to use (?).
data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7
A.k.a. You should be learning some Ruby, hmm hmm? :trollface:
Screenshots
https://forums.rpgmakerweb.com/attachments/1588292662609-png.141716/
How to Use
Insert above Main as any other script. By default it includes an implementation for battle transition, set that one as you like by changing the values in the first section of the script.
Script
SpecialTransitions.rb
This script makes use of the following module I made. Just put it over Main the same as the other.
OZMath.rb
License
- CC0
Have a nice day!
本贴来自国际rpgmaker官方论坛作者:orochii处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/vxa-special-transitions.120925/
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