$D13x - States :: Damage Over Time
$D13x - States :: Damage Over TimeDekita
Introduction
This script allows states to be given a portion of code to eval during the 'refresh state turns' method.
What this means is, you can create various hp / mp / tp moddifying states. You could also attach variables onto your state turns.
Obviously, as you can code the formula, this opens a whole range of possibilities. Such as using various stats to determine the hp/mp loss, Using element resistance to determine TP gain, Using variables to determine the HP lost...
There are many uses for this kind of feature, so dont be scared to think 'outside of the box'.
Features
- Run Custom Code When State Turns Are Refreshed.
Screenshots
Runs in the background - no Screenshots required.
How to Use
Place under materials and above main.
Full instruction within the script.
Demo
Nope
Script
LINK
FAQ
None
Credit and Thanks
- Dekita / Dekita-RPG
Author's Notes
None.
本贴来自国际rpgmaker官方论坛作者:??????处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/d13x-states-damage-over-time.27403/
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