Enemy Scale/Invert
Enemy Scale/Invert - 2012/1/19Creator name: mo-to
Overview
Scale / Invert effect can be used without directly editing the enemy graphics.
How-to
In the enemy Note box, put this note tag <scale>
If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be used together with scaling.
Code:
<scale>
<invert>
Example)
<scale 1.5> in the Note box for slime of enemy ID1
The slime graphic is multiplied by 1.5 during battle.
Preview
https://i.imgur.com/yNOt9Iq.jpg
Installation (edit, corrected by TheoAllen)
This script uses overwrite function, and thus if you decide to use the script, put it above all your custom scripts for the best compatibility cases (or edit it yourself so that you could put it anywhere in your script slot)
Script
Credit and Thanks: mo-to
Terms of Use-
Free for commercial and non-commercial use. Feel free to modify/ share.
There is no need to get permission from us. However don't sell the script by itself.
Source
http://mototkool.blog.fc2.com/blog-entry-34.html
本贴来自国际rpgmaker官方论坛作者:ovate处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/enemy-scale-invert.117478/
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