Attack Element Modifiers
http://himeworks.files.wordpress.com/2014/01/attackelementmodifiers1.jpgThis script allows you to set up "attack element modifiers". Basically, you can
1. Set up skills with multiple attack elements
2. Specify the attack element rate for each element
By default, damage calculations are done by first calculating the skill's "base" damage, then applying the elemental modifiers. An elemental modifier is the product of "elemental damage rate" and "elemental resist rate".
For example, if your fire damage rate is 100% and the target's fire resist rate is 25%, then the actual fire damage is 75%. If your damage was 100% fire, then that means the actual damage you inflict is reduced by the target's resistance.
Suppose you have a skill that inflicts both fire and earth elemental damage, and you want to make it so that the damage is 70% fire and 30% earth. With this script, it properly calculates the total damage dealt, after all elemental resistances have been applied.
If an enemy has no fire resistance and has 50% earth resistance, then your final element multiplier is equal to 70% from fire + 15% from earth, for a total of 85% of the skill's base damage.
Get it at Hime Works!
本贴来自国际rpgmaker官方论坛作者:Tsukihime处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/attack-element-modifiers.21849/
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