じ☆ve冰风 发表于 2026-8-2 12:25:18

YES - Skill Equip Add-on: Passive States

Overview

This is an add-on for Yami Engine Symphony - Skill Equip script that allows you to make equipped skills add a state to the user. So basically, it's like giving the ability to have equipped passive states. Done per request of Oriceles

Script

Spoiler#==============================================================================# # ¥ Yami Engine Symphony - Skill Equip: States# -- Last Updated: 2015.07.18# -- Level: Easy# -- Requires: YES - Skill Equip# -- Author: Adiktuzmiko# -- Requested by: Oriceles# -- Documentation by: Oriceles##==============================================================================#==============================================================================# ¥ Updates# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# 2014.04.10 - Finished Script.# 2014.04.10 - Started Script.##==============================================================================#==============================================================================# ¥ Introduction# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# This script is an add-on for YES - Skill Equip, allows user to bind states to# skills, which will be added to the actor whenever it equips the skill.##==============================================================================# ¥ Instructions# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# To install this script, open up your script editor and copy/paste this script# to an open slot below ¥ Materials/‘fÞ but above ¥ Main. Remember to save.##==============================================================================# ¥ Known Issues# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# If one of the starting actors in new game has learned by default a skill# binded to a state the game will crash with a StackTooDeep Error. To avoid# this issue just don't add any skill binded to a state by default make them# learn them later in the game.# #==============================================================================# ¥ Compatibility# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that# it will run with RPG Maker VX without adjustments.# #============================================================================== #==============================================================================# ¡ Configuration#============================================================================== module ADIKmodule EQUIP_SKILL_STATES      #Skill ID => State ID,    #===========================================================================    # - Skill/State biding Settings -    #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-    # The following list will bind the skills to states.    # Means that if skill 5 is equipped, state 4 will be added.    #===========================================================================    LIST = { #Start       #Skill   #State    127=>   30,            } #Endendend #==============================================================================# ¥ Editting anything past this point may potentially result in causing# computer damage, incontinence, explosion of user's head, coma, death, and/or# halitosis so edit at your own risk.#============================================================================== class Game_Actor    attr_accessor
data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7assive_states_adik    alias equip_skill_states_adik equip_skilldef equip_skill(index,id)    equip_skill_states_adik(index,id)    refresh_passive_states_adikend#~   alias state_addable_adik_equip_skill? state_addable?#~   def state_addable?(state_id)#~   @forced = false if @forced.nil?#~   if @forced#~       state_addable_adik_equip_skill?(state_id)#~   else#~       return alive?#~   end#~   end    def refresh_passive_states_adik    return if @equip_skills.nil?    @passive_states_adik = [] if @passive_states_adik.nil?    @passive_states_adik.each do |id|      self.erase_state(id)      @passive_states_adik.delete(id)    end    @result.clear    @equip_skills.each do |sk|      next if sk == 0      if ADIK::EQUIP_SKILL_STATES::LIST.keys.include?(sk)      id=ADIK::EQUIP_SKILL_STATES::LIST      @forced = true      self.add_state(id)      @forced = false      @passive_states_adik.push(id)      end    endend    alias clear_states_states_adik clear_statesdef clear_states    clear_states_states_adik    refresh_passive_states_adikend end #==============================================================================# # ¥ End of File# #==============================================================================



Terms of use

Will follow the terms of the original script


本贴来自国际rpgmaker官方论坛作者:Engr. Adiktuzmiko处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/yes-skill-equip-add-on-passive-states.25936/
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