じ☆ve冰风 发表于 2026-8-2 11:40:43

Blackmorning Scripts

Blackmorning Scripts


Here are the scripts I made for RPG Maker VX Ace. They can all be found with full descriptions on my site.


bmscripts.weebly.com


Core Scripts (2)


These are scripts that majorly impact the game and should to be placed towards the top regardless of where they are categorized.


Base - needed for all other BM scripts

Spoiler

[*]allow the actor to change directions instead of moving by pressing a button
allow re-sizing of the game window


allow mouse cursor to be hidden in Gaming Window


show transparent faces for non-battle members in all menus (as of version 1.02, this can be turned off)


show and customize gauges for exp and parameters (as of version 1.02, this can be turned off)


add or change vocab for parameters


allows more information to be shown in the help window




Messages

Spoiler

[*]writes out different terms using codes in messages
write out values of actor's parameters, classes, ex parameters, etc


write text based on switches being true/false


add text sounds and animations during messages


add animations over characters during messages


add balloons over characters during messages

http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/7712913_orig.jpg


http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/5393398_orig.jpg




Gameplay Scripts (2)


Scripts here affect how gameplay works.


Actor Titles

Spoiler

[*]adds titles to actor's customization (similar to classes, but independent)
titles can be added/removed through events


titles can affect base stats and level up bonuses


changing titles can be changed through the main menu or status menu (for status menu, you need YEA status)


message coding for actor titles


can assign titles to variables for events

http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/9696299_orig.jpg




Actor Alignments

Spoiler

[*]adds alignment to actor's customization (the good, the bad, the demonic)
alignment points can be added/removed through events


gauge to show alignment can be placed on actor's face


alignment can be shown in BM YEA Status Addon


message coding for actor alignment and party alignment


can assign alignment to variables for events




Menu Scripts (7)


These scripts provide various menu changes or involve changes regarding menus.


Advanced Valkyrie Stories Equip

Spoiler

[*]Similar to the Equip Scene in "Valkyrie Stories" made for RPG Maker VX by Hanzo Kimura
Icons for equipment types


Visual placement of equipment onto an image


Image can be assigned to actors or to classes in the Database Notebox (actors take priority)


Equipment icon positions can be assigned and changed to match new images


Optimize equipment when you press CTRL


Remove all equipment when you press ALT

http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/650054_orig.jpg


http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/562108_orig.jpg




Advanced YEA Status

Spoiler

[*]needs YEA Status Menu
gives a graphical representation of the values for parameters, elemental & state resistances


changes format in biography window (actor's age, height, birthplace, gender, alignment)


age is a property of the actor and can be changed with Selchar's Variable based Calender script


can assign icons for parameters, elements, states independent of BM-Icons


message coding for actor's age, height, birthplace & gender

http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/5721891_orig.jpg




Advanced Shop

Spoiler

[*]shows animated/walking actor graphic in status window for equitable items
shows atk, def, mat, mdf, agi and luk changes for all equipment in columns

http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/9179652.jpg?385




Basic Equip

Spoiler

[*]shows some added information for parameter changes
icons added for visual comparison of increases/decreases

http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/2239671.jpg?285




Basic Status

Spoiler

[*]Gives a graphical representation of the values for parameter rates.
can assign icons for parameters independent of BM-Icons (can still use BM-Icons instead)


adds portrait to background (if available)

http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/9697966.jpg?422




Ring Command

Spoiler

[*]also requires BM-Icons, ring commands use Icons for iconset can turn the standard menu into a ring menu (on/off)can turn the title commands into a ring (on/off)can turn the battle menus into rings (on/off)
movement based on XRXS, Dubealex & Hypershadow180's original XP Ring Menu, as well as Syvkal's ring menu

http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/6665774_orig.jpg




Advanced Menu

Spoiler

[*]adds music to menu screens
adds floating particles to menu screens


column-based information for menu status (modded from Galv's)


location window in menu screen


animated/walking actor graphics in menu screen


can change input button for calling menu


large actor portraits for menu columns

http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/5747415.jpg?284


http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/6897006.jpg?294




http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/3533035.jpg?294




Advacned Item/Skill

Spoiler

[*]can change background image
can change opacity of item/skill scene


always shows select member window in skills/item scenes


changes style of actor window


animated/walking actor graphics

http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/__4241893.jpg


http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/__4947462.jpg




Utility Scripts (1)


These scripts do not have player-impact, but are primarily used for developers.


Icon System

Spoiler

[*]can add icons automatically before specific words in windows (stats, elements, commands, classes, states, etc)
assigning 0 to an icon treats the word as a non-icon word and is written normally


needed for BM-ring menu

http://bmscripts.weebly.com/uploads/1/3/6/3/13633057/796255_orig.jpg







本贴来自国际rpgmaker官方论坛作者:blackmorning84处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/blackmorning-scripts.24109/
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