Fade in Short Text
Made for a request here.This script make uses of the map name window and let you display short texts with it that fades in and out just like the map names.
So you may use it to display achievements, chapters or any other short texts you like.
http://s13.postimg.org/mcdv678d3/quick_text.png
Features:
Short text that fades in and out
How to use:
Paste this script below Material and above Main
Use this script call to display text on screen:
quick_text("Your Text Here")Compatibility:
This script overwrites how the map name window works. If you have other custom scripts that overwrite how the map name window works, there can be conflicts.
Terms of Use:
Free for both commercial and non-commercial.
Script:
Spoiler Code:
#==============================================================================# ■ Meow Face Display Quick Text#------------------------------------------------------------------------------# Display a quick text pop up in the Map window#==============================================================================# How to Use:# Paste this below Material and above Main# Use this script call to display the text on screen# quick_text("your text here")#==============================================================================class Game_Map attr_accessor :show_achievement attr_accessor :achievement_text alias meow_gm_achievement_init initialize def initialize meow_gm_achievement_init @show_achievement = false @achievement_text = "text" end def display_achievement_show SceneManager.scene.show_achievement_text end alias meow_update_achievement_mn update def update(main = false) #alias meow_update_achievement_mn(main) display_achievement_show if @show_achievement endendclass Game_Interpreter def quick_text(text) $game_map.achievement_text = text $game_map.show_achievement = true endendclass Window_MapName < Window_Base def refresh #overwrite contents.clear if $game_map.show_achievement == true draw_background(contents.rect) draw_text(contents.rect, $game_map.achievement_text, 1) $game_map.show_achievement = false else unless $game_map.display_name.empty? draw_background(contents.rect) draw_text(contents.rect, $game_map.display_name, 1) end end endendclass Scene_Map < Scene_Base def show_achievement_text @map_name_window.open endend
本贴来自国际rpgmaker官方论坛作者:MeowFace处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/fade-in-short-text.53790/
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