じ☆ve冰风 发表于 2026-8-1 22:09:03

Basic Enemy AI Module for Falcao's ABS - v1.2 (02/09/2015)

- Script:


- Demo:
    Nop, not now!


- Author's Notes:
    This script will let you setup some basic AI for your enemies without the use of countless switches and condition checks.
    You can also save yourself from adding tons of 'use_tool()' script calls and dozens of repeated movement sequences into your event's auto-move routes.
    Instead, set up your tool groups in the module settings and call a single script call only to use a pre-made tool group for any enemy. Much faster and easier, at least for me.



本贴来自国际rpgmaker官方论坛作者:Sixth处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/basic-enemy-ai-module-for-falcaos-abs-v1-2-02-09-2015.43130/
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