Random Name Generator script
Random Name Generatorby AMoonlessNight
12 May 2018
This script makes it so that actors can have a randomly generated name. You can also set it so that only certain actors have randomly generated names.
Compatibility:
Can't see it not working with anything, but let me know.
Terms of Use:
Free for commercial and non-commercial games. Please credit me as AMoonlessNight or A-Moonless-Night.
Script:
Spoiler: Script Code:
=begin
#============================================================================
# AMN Name Generator
# Version 1.0
# Author: AMoonlessNight
# Date: 12 May 2018
# Latest: 12 May 2018
#===========================================================================#
# UPDATE LOG
#---------------------------------------------------------------------------#
# 12 May 2018 - created the script
#===========================================================================#
This script makes it so that actors can have a randomly generated name. You
can set it so that only certain actors have randomly generated names, if you
wish, or all of them.
Set up the names in the editable region below.
You can use the notetag <random name> in the actor notes
- If Auto_Names is set to false, this actor WILL be given a random name.
- If Auto_Names is set to true, this actor WILL NOT be given a random name.
You can use the script call:random_name(actor_id)
where actor_id is the ID of the actor whose name you want to change.
=end
module AMN_Random_Name_Generator
Names = [
#==============================================================================
# ** EDITABLE REGION BELOW
#------------------------------------------------------------------------------
#Change the values in the area below to suit your needs.
#==============================================================================
# Set the random names below. Make sure each one is a string (i.e. enclosed in "")
# followed by a ,
# Names can be anything, so long as they're enclosed in speech marks
# e.g. "N00B 1", "Terry", "100"
"Hare", "Black", "Ferret", "Kestrel", "Leap", "Stream", "Little", "Prickle",
"Snail", "Swan", "Spotted", "Ivy", "Crooked", "Pale", "Red", "Clover", "Lion",
"Tall", "Blizzard", "Running", "Plum", "Ashen", "White", "Ebony", "Nettle",
"Sand", "Cypress",
] # <-- DO NOT REMOVE ]
# If you would like actors to have names generated automatically, set this to
# true
Auto_Names = true
#==============================================================================
# ** END OF EDITABLE REGION
#------------------------------------------------------------------------------
#Please do not edit below this point unless you know what you are doing.
#==============================================================================
AutoNameRegex = /<random\s+name>/i
end
class RPG::Actor < RPG::BaseItem
attr_reader :auto_name
def auto_name?
return @auto_name unless @auto_name.nil?
res = self.note.match(AMN_Random_Name_Generator::AutoNameRegex)
return @auto_name = !res.nil?
end
end
#==============================================================================
# ** Game_Actor
#------------------------------------------------------------------------------
#This class handles actors. It is used within the Game_Actors class
# ($game_actors) and is also referenced from the Game_Party class ($game_party).
#==============================================================================
class Game_Actor < Game_Battler
alias amn_randnamegen_gameactor_initinitialize
def initialize(actor_id)
amn_randnamegen_gameactor_init(actor_id)
if AMN_Random_Name_Generator::Auto_Names
create_random_name unless $data_actors[@actor_id].auto_name?
else
create_random_name if $data_actors[@actor_id].auto_name?
end
end
def create_random_name
@name = AMN_Random_Name_Generator::Names.sample
end
end
#==============================================================================
# ** Game_Interpreter
#------------------------------------------------------------------------------
#An interpreter for executing event commands. This class is used within the
# Game_Map, Game_Troop, and Game_Event classes.
#==============================================================================
class Game_Interpreter
def random_name(actor_id)
$game_actors.create_random_name
end
end
Instructions:
The script is populated with a number of names (inspired by Warrior Cats, although I haven't read that series yet), but you can change them to whatever you'd like, so long as they're a string/enclosed in speechmarks (e.g. "Dave", "Carla", "Steve",). You can also have as many as you'd like.
You can put the following in an actor's notetags:
Code:
<random name>
If you have Auto Names set to true, then this actor WILL NOT be given a random name (and everyone else will).
If you have Auto Names set to false, then this actor WILL be given a random name (and everyone else won't).
You can use the following script call:
Code:
random_name(actor_id)
Change actor_id to the ID of the actor whose name you would like to randomly generate.
本贴来自国际rpgmaker官方论坛作者:A-Moonless-Night处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/random-name-generator-script.95179/
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