State Common Events
IntroductionThis is a script I wrote that allows you to call Common Events when a State is added or removed. It's very useful, if you want to control the state's functionality more so than default system allows via turn start/end counters.
Optional
Common Events may not work in battle for you, if they do not then please use this script and follow the screenshots below.
Hime - Scene Interpreter
Screenshots
Spoiler
http://i.imgur.com/G2Uls4W.png
http://i.imgur.com/7cdWXXR.png
Script
Dropbox
Commercial
My script can be used in any project, all I require is credit. Hime's script is not allowed in commercial projects without permission. Special thanks to Fomar0153 and Hime for their notetag guide.
本贴来自国际rpgmaker官方论坛作者:Helladen处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/state-common-events.35607/
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