じ☆ve冰风 发表于 2026-8-1 17:49:46

VTB HP/MP Naming

Ok...so, this is a script idea, give me from the topic of MHRob, which topic, you can find here:
http://forums.rpgmakerweb.com/index.php?/topic/73557-paid-45-hpmp-icons-in-battle/#comment-693191



        It simply changes the HP/MP text, in to icons. Since this it was a simple script...Probably some else do this...If it's not, please, enjoy, and credit me.


Script:


Spoiler  HP_Icon = 122 # Icon Index for HP
                          MP_Icon = 113 # Icon Index for MP
                          TP_Icon = 112 # Icon Index for TP
                        end


                        class Window_Status < Window_Selectable
                         #--------------------------------------------------------------------------
                          # * Draw Basic Information
                          #--------------------------------------------------------------------------
                          def draw_basic_info(x, y)
                            draw_actor_level(@actor, x, y + line_height * 0)
                            draw_actor_icons(@actor, x, y + line_height * 1)
                            draw_actor_hp(@actor, x, y + line_height * 2)
                            draw_actor_mp(@actor, x, y + line_height * 3)
                          end
                        end


                        class Window_Base < Window
                         
                          def draw_actor_hp(actor, x, y, width = 124)
                            draw_gauge(x, y, width, actor.hp_rate, hp_gauge_color1, hp_gauge_color2)
                            change_color(system_color)
                            draw_text(x, y, 30, line_height, "")
                            draw_icon(Icons::HP_Icon, x, y, enabled = true)
                            draw_current_and_max_values(x, y, width, actor.hp, actor.mhp,
                              hp_color(actor), normal_color)
                          end


                          def draw_actor_mp(actor, x, y, width = 124)
                            draw_gauge(x, y, width, actor.mp_rate, mp_gauge_color1, mp_gauge_color2)
                            change_color(system_color)
                            draw_text(x, y, 30, line_height, "")
                            draw_icon(Icons::MP_Icon, x, y, enabled = true)
                            draw_current_and_max_values(x, y, width, actor.mp, actor.mmp,
                              mp_color(actor), normal_color)
                          end 
                           
                          def draw_actor_tp(actor, x, y, width = 124)
                            draw_gauge(x, y, width, actor.tp_rate, tp_gauge_color1, tp_gauge_color2)
                            change_color(system_color)
                            draw_text(x, y, 30, line_height, "")
                            draw_icon(Icons::TP_Icon, x, y, enabled = true)
                            change_color(tp_color(actor))
                            draw_text(x + width - 42, y, 42, line_height, actor.tp.to_i, 2)
                          end 
                         
                        end






Download:  View attachment Naming.rb



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本贴来自国际rpgmaker官方论坛作者:Vito The Boss处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/vtb-hp-mp-naming.73565/
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