DoubleX RMVXA Input Addon to YSA Battle System: Classical ATB
DoubleX RMVXA Input Addon v1.00b to YSA Battle System: Classical ATB
by DoubleX
Prerequisites
DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB
YSA Battle System: Classical ATB(Created by Yami)
Introduction
Lets users run their script codes right before/after inputting actions
SpoilerSpoiler
# RGSS3 codes stored as string form in PRE_ATB_INPUT will be evaluated right # before inputting actions PRE_ATB_INPUT = "" # RGSS3 codes stored as string form in POST_ATB_INPUT will be evaluated # right after inputting actions POST_ATB_INPUT = ""
Features
Fixed RGSS3 script codes as configuration values
How to use
Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect.
FAQ
None
Credit and Thanks
DoubleX(Giving me credit is completely optional)
The terms of use are the same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit
Compatibility
Same as that of YSA Battle System: Classical ATB
Changelog
v1.00a(GMT 1400 25-5-2014):
- 1st version of this script finished
View attachment (DoubleX)YSA CATB Input Addon v1.00a.rar
本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmvxa-input-addon-to-ysa-battle-system-classical-atb.40351/
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