じ☆ve冰风 发表于 2026-8-1 17:22:42

Sprite indicator for Battle Engine Symphony

I am using several scripts the relevant battle scripts are in this order:

        Yanfly Battle Engine
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/

        Yami's CATB
https://github.com/suppayami/rmvxa-collection

        Yanfly Enemy Hp Bars
https://yanflychannel.wordpress.com/rmvxa/battle-scripts/ace-battle-engine/enemy-hp-bars/

        Yanfly Menu Cursor
https://yanflychannel.wordpress.com/rmvxa/menu-scripts/menu-cursor/



        Yami Battle Engine Symphony and all his add ons.
https://github.com/suppayami/rmvxa-collection/tree/master/battle-symphony
         


        Visually I am wondering if someone can help me indicate which actors turn it is via their sprite. Something like when I target Enemies. I would like Actors to light up in a similar way. Here are 2 screen shots to illustrate what I mean.

        In this screen shot despite the large text box it is visually extremely obvious who is being selected.

http://i.imgur.com/uJheALQ.jpg


        By contrast when selecting an actor you can see the cursor at the bottom and the name as well, but visually it still leaves you a bit unsatisfied.

http://i.imgur.com/XPWHrsE.jpg


        Can anyone make the selection light up the targeted actor? Or put the cursor on the actual actor? Thanks for the help.


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