Battle Result Switches
Battle Result Switches2016.11.13
by Shaz
Introduction
This script is a port of my MV plugin which allows you to turn on switches when a battle is won, lost, escaped or aborted, which you can then use to trigger common events or map events. This makes it possible to trigger actions based on the results of random encounters, similar to what's possible when calling battles from map events.
How to use
Save to a new script slot below Materials and above Main
Find this section of code, just below the header info:
Code:
module SHAZ
module BRS
WIN = 0
LOSE = 0
ESCAPE = 0
ABORT = 0
end
end
For each outcome you wish to monitor, enter the id of a switch to be turned on when that result occurs (no leading zeros). Remember to name your switch so you don't accidentally use it for another purpose.
A value of 0 means no switch will be turned on when the battle ends with that outcome. If you JUST want a switch turned on when a battle ends, regardless of the outcome, use the same switch id on all possibilities.
Script
download from pastebin
Credit
- Shaz
Terms
- free for use in commercial games
- do not post elsewhere
本贴来自国际rpgmaker官方论坛作者:Shaz处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/battle-result-switches.70928/
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