じ☆ve冰风 发表于 2026-8-1 16:17:37

Platformer Game Menu

Platformer Game Menu v. 1.0 


By HexMozart88


Introduction


        Just another menu script. It makes your menu screen look like a pause screen you'd find in a Platformer game. (Warning: Created by a newbie!)


Features


        - Gives the option of making a stage select screen with events or with a script


        - Changeable command names


        - Add your own background


        - Change windowskin


Screenshots  


        These are screenshots of the two different options you have in the config. The first shows the default menu background, the second shows a custom one. 

Spoilerhttps://forums.rpgmakerweb.com/data/attachments/27/27643-3cbef7b1caa2f676a00dd069dd2d5c70.jpg


https://forums.rpgmakerweb.com/data/attachments/27/27644-2a2ba35b928c53191f8a5761f0df5247.jpg






Terms of Use


        Free for all projects with credit (though a quick PM for commercial use would be nice 
).


How to Use


        Install above main, below materials. 


        Configuration: Edit the commands in the module with the names you see fit for your game. Decide how you would like to create your stage select screen, or if you wish to delete it. 


        You will need to create you own background and window graphics. 


Script

Spoiler=begin
================================================================================
Platformer Menu
By HexMozart88
--------------------------------------------------------------------------------
Description: This is a menu I made to look like a classic Platformer game pause
screen.
--------------------------------------------------------------------------------
Instructions: Place below Materials, but Above Main. You can change the names of
the commands in the below module.

If you choose to customize the background, your image should be named

menu_back

and go into Graphics/System.
--------------------------------------------------------------------------------
Terms of use: Free in all projects with credit given.(It would also be nice to
PM me for commercial use)
================================================================================
=end

#--------------------#
# COMPATIBILITY THING
#--------------------#
($imported ||= {})["Hex_Platform_Menu"] = true
#---------#
# SETTINGS
#---------#

module Hex
module Platform_Menu

    MENU_LIST = []                     # Customize command names.
    MENU_LIST = "Resume"            # Return to game.
    MENU_LIST = "Stage Select"      # To select levels.
    MENU_LIST = "Title"             # Go back to title.
    MENU_LIST = "Exit"            # Quit the game.

    EVENT_STAGE_SELECT = true          # true = events, false = script
    STAGE_SELECT_SWITCH = 30         # Set the switch to turn on for events.

    ENABLE_BACKGROUND = true         # Customize backgrond or use default.

    WINDOWSKIN = "Window"            # Choose the windowskin for commands.
end
end

#===============================================================================
# WARNING: May cause crashing if editted. You have been warned.
#===============================================================================

#===============================================================================
# Scene_Menu
#===============================================================================

class Scene_Menu < Scene_MenuBase

#------------------#
# Start Processing #
#------------------#
def start
    super
    create_command_window
end

#----------------#
# Command Window #
#----------------#
def create_command_window
    @command_window = Window_MenuCommand.new
    @command_window.set_handler
resume,method
return_scene))
    @command_window.set_handler
stages,method
stage_select))
    @command_window.set_handler
title,   method
to_title))
    @command_window.set_handler
shutdown, method
command_shutdown))
end
#----------------------#
# Close Command Window #
#----------------------#
def close_command_window
    @command_window.close
    update until @command_window.close?
end
#--------------#
# Stage Select #
#--------------#
def stage_select
    if Hex:
latform_Menu::EVENT_STAGE_SELECT
      close_command_window
      SceneManager.return
      $game_switches[Hex:
latform_Menu::STAGE_SELECT_SWITCH] = true
    else
      SceneManager.call(Scene_Stage_Select)
    end
end

#-------#
# Title #
#-------#
def to_title
    close_command_window
    fadeout_all
    SceneManager.goto(Scene_Title)
end

#-----------#
# Quit Game #
#-----------#
def command_shutdown
    close_command_window
    fadeout_all
    SceneManager.exit
end
end
#===============================================================================
# Window_MenuCommand
#===============================================================================
class Window_MenuCommand < Window_Command

#------------#
# Initialize #
#------------#
def initialize
    super(200, 150)
    self.windowskin = Cache.system(Hex:
latform_Menu::WINDOWSKIN)
end
#------------------#
# Get Window Width #
#------------------#
def window_width
    return 160
end
#-----------------------------#
# Get Number of Lines to Show #
#-----------------------------#
def visible_line_number
    item_max
end

#---------------#
# Command Names #
#---------------#
def make_command_list
    add_command(Hex:
latform_Menu::MENU_LIST,       :resume)
    add_command(Hex:
latform_Menu::MENU_LIST,       :stage_select)
    add_command(Hex:
latform_Menu::MENU_LIST,       :title)
    add_command(Hex:
latform_Menu::MENU_LIST,       :shutdown)
end

#-------#
# On OK #
#-------#
def process_ok
    @@last_command_symbol = current_symbol
    super
end
end

#===============================================================================
# Scene_MenuBase
#===============================================================================
class Scene_MenuBase < Scene_Base

#-------------------#
# Create Background #
#-------------------#
def create_background
@background_sprite = Sprite.new
   if Hex:
latform_Menu::ENABLE_BACKGROUND
   @background_sprite.bitmap = Cache.system("menu_back")
   else
   @background_sprite.bitmap = SceneManager.background_bitmap
   end
end
end

#==============================================================================
# END OF SCRIPT
#==============================================================================






Credits


        HexMozart88


本贴来自国际rpgmaker官方论坛作者:HexMozart88处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/platformer-game-menu.67145/
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