じ☆ve冰风 发表于 2026-8-1 14:35:12

DoubleX RMVXA Reverse Input

DoubleX RMVXA Reverse Input  v1.00a​
by DoubleX​

Introduction

Lets users set states reversing inputs in related actors' skill lists

Spoiler#------------------------------------------------------------------------------|#* Actor/Class/Equip/State Notetags
data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7their noteboxes in the database)      |#    - <reverse input>                                                         |#    To make a battler's skill list to receive reversed inputs, put the above|#    notetag into the related actor's, class's, equip's, or state's notebox in |#    the database.                                                             |#------------------------------------------------------------------------------|#==============================================================================|#** You only need to edit this part as it's about what this script does      |#------------------------------------------------------------------------------|module DoubleX_RMVXAmodule Reverse_Input    # REVERSE_DIRECTIONAL, default = true    # Directional inputs won't be reversed if REVERSE_DIRECTIONAL is false    REVERSE_DIRECTIONAL = true    # REVERSE_PAGE_CHANGE, default = true    # Page up and down inputs won't be reversed if REVERSE_PAGE_CHANGE is false    REVERSE_PAGE_CHANGE = true    # REVERSE_CONFIRM_CANCEL, default = true    # Confirm and cancel inputs won't be reversed if REVERSE_CONFIRM_CANCEL is    # false    REVERSE_CONFIRM_CANCEL = trueend # Reverse_Inputend # DoubleX_RMVXA#==============================================================================|



Features

Use of notetags(requires knowledge of notetag usage) to allow actors skill lists to use reversed inputs

How to use

Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

None

Credit and Thanks

DoubleX(Giving me credit is completely optional)

No terms of use other than not claiming this script as created by anyone except DoubleX or his alias

Compatibility

Aliased method:

- load_database under module DataManager

- cursor_down, cursor_up, cursor_right, cursor_left, cursor_pagedown, cursor_pageup, call_ok_handler and call_cancel_handler under class Window_SkillList

Changelog

v1.00a (GMT 0900 24-9-2014):
 - 1st version of this script finished

(DoubleX)Reverse Input v1.00a.txt


本贴来自国际rpgmaker官方论坛作者:DoubleX处,因国际论坛即将永久关站,为了存档多年珍贵资料,署名转载到本论坛存档,由于官方帖子为英文原帖,需要中文翻译请点击论坛顶部切换语言为中文就可以将帖子翻译成中文浏览,方便大家随时查看,原文地址:https://forums.rpgmakerweb.com/threads/doublex-rmvxa-reverse-input.32308/
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